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author | Denis Kasak | 2009-07-04 15:21:12 +0000 |
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committer | Denis Kasak | 2009-07-04 15:21:12 +0000 |
commit | 0888e8a6da350c88c8e69f02963203772c7ea33b (patch) | |
tree | 7cc8819afe537d73b610dd7197439fed8d15c30c /sound/mididrv.cpp | |
parent | b1d6377aa1c3216588600a3e51d181eb249d0a69 (diff) | |
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* Split code from Game::changeRoom() into Game::loadRoom() and game::loadOverlays(). Game::changeRoom() now calls them instead.
* Added Game::loadAnimation()
* The engine now stores "real" indexes (zero-based) instead of Pascal's because the previous approach was messy.
svn-id: r42092
Diffstat (limited to 'sound/mididrv.cpp')
0 files changed, 0 insertions, 0 deletions