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authorDenis Kasak2009-07-04 15:21:12 +0000
committerDenis Kasak2009-07-04 15:21:12 +0000
commit0888e8a6da350c88c8e69f02963203772c7ea33b (patch)
tree7cc8819afe537d73b610dd7197439fed8d15c30c /sound/mididrv.cpp
parentb1d6377aa1c3216588600a3e51d181eb249d0a69 (diff)
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* Split code from Game::changeRoom() into Game::loadRoom() and game::loadOverlays(). Game::changeRoom() now calls them instead.
* Added Game::loadAnimation() * The engine now stores "real" indexes (zero-based) instead of Pascal's because the previous approach was messy. svn-id: r42092
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