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author | Johannes Schickel | 2010-09-15 22:00:20 +0000 |
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committer | Johannes Schickel | 2010-09-15 22:00:20 +0000 |
commit | 6588398ce6fab85e287b10c2781d3797d7639cb9 (patch) | |
tree | 68bb65c1d3363aff0d66313661822a9040090236 /sound/mididrv.cpp | |
parent | bb5db4aa3b67c7270b208fe43d829906f7409b63 (diff) | |
download | scummvm-rg350-6588398ce6fab85e287b10c2781d3797d7639cb9.tar.gz scummvm-rg350-6588398ce6fab85e287b10c2781d3797d7639cb9.tar.bz2 scummvm-rg350-6588398ce6fab85e287b10c2781d3797d7639cb9.zip |
MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
Diffstat (limited to 'sound/mididrv.cpp')
-rw-r--r-- | sound/mididrv.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/sound/mididrv.cpp b/sound/mididrv.cpp index eb8bafee01..b93df19558 100644 --- a/sound/mididrv.cpp +++ b/sound/mididrv.cpp @@ -306,3 +306,16 @@ MidiDriver::DeviceHandle MidiDriver::getDeviceHandle(const Common::String &ident return 0; } + +void MidiDriver::sendMT32Reset() { + static const byte resetSysEx[] = { 0x41, 0x10, 0x16, 0x12, 0x7F, 0x00, 0x00, 0x01, 0x00 }; + sysEx(resetSysEx, sizeof(resetSysEx)); + g_system->delayMillis(100); +} + +void MidiDriver::sendGMReset() { + static const byte resetSysEx[] = { 0x7E, 0x7F, 0x09, 0x01 }; + sysEx(resetSysEx, sizeof(resetSysEx)); + g_system->delayMillis(100); +} + |