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author | Andre Heider | 2010-08-24 18:44:14 +0000 |
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committer | Andre Heider | 2010-08-24 18:44:14 +0000 |
commit | 922510df7e1b80c998532da66ae621ecacaed0f2 (patch) | |
tree | f35d3c819aa622b543c76ab6556fa1ef020519eb /sound/mixer.cpp | |
parent | f2ed796ba3502ec914044eb6ada905329eea3692 (diff) | |
download | scummvm-rg350-922510df7e1b80c998532da66ae621ecacaed0f2.tar.gz scummvm-rg350-922510df7e1b80c998532da66ae621ecacaed0f2.tar.bz2 scummvm-rg350-922510df7e1b80c998532da66ae621ecacaed0f2.zip |
SOUND: New global define AUDIO_REVERSE_STEREO.
This reverses the stereo channels for all sfx streams, meant for
hardware devices which expect an inverse order. Use it for the Wii
and Gamecube port since it's reversed since day one :P
svn-id: r52357
Diffstat (limited to 'sound/mixer.cpp')
-rw-r--r-- | sound/mixer.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/sound/mixer.cpp b/sound/mixer.cpp index 08a4ad921d..c40aa95d73 100644 --- a/sound/mixer.cpp +++ b/sound/mixer.cpp @@ -246,6 +246,10 @@ void MixerImpl::playStream( } } +#ifdef AUDIO_REVERSE_STEREO + reverseStereo = !reverseStereo; +#endif + // Create the channel Channel *chan = new Channel(this, type, stream, autofreeStream, reverseStereo, id, permanent); chan->setVolume(volume); |