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authorTorbjörn Andersson2003-09-16 07:06:17 +0000
committerTorbjörn Andersson2003-09-16 07:06:17 +0000
commitbc90c04c25638f151f69ab77b833d49b26df52ff (patch)
tree8d89f65553d956a5b6df080f0894e25941c32ef9 /sound/mixer.cpp
parente0129c34e7124a3b544fa4e5700e83a20d8d66bd (diff)
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Don't call the premix function when the mixer is paused. (This is
particularly noticeable in games with PC speaker emulation, but I could hear faint noises in AdLib music as well.) svn-id: r10262
Diffstat (limited to 'sound/mixer.cpp')
-rw-r--r--sound/mixer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sound/mixer.cpp b/sound/mixer.cpp
index 20495e94ab..da5952ecf4 100644
--- a/sound/mixer.cpp
+++ b/sound/mixer.cpp
@@ -278,7 +278,7 @@ int SoundMixer::playVorbis(PlayingSoundHandle *handle, OggVorbis_File *ov_file,
void SoundMixer::mix(int16 *buf, uint len) {
StackLock lock(_mutex);
- if (_premixProc) {
+ if (_premixProc && !_paused) {
int i;
_premixProc(_premixParam, buf, len);
// Convert mono data from the premix proc to stereo