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author | Torbjörn Andersson | 2004-02-12 16:25:28 +0000 |
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committer | Torbjörn Andersson | 2004-02-12 16:25:28 +0000 |
commit | 9003dbbcb325cdf30b15822bc9bbf29c04884579 (patch) | |
tree | 88ae410ec521d585831864aab37b512474fa2951 /sound/mixer.h | |
parent | 322266106124af70a0f1c1fb91f77766917c57e0 (diff) | |
download | scummvm-rg350-9003dbbcb325cdf30b15822bc9bbf29c04884579.tar.gz scummvm-rg350-9003dbbcb325cdf30b15822bc9bbf29c04884579.tar.bz2 scummvm-rg350-9003dbbcb325cdf30b15822bc9bbf29c04884579.zip |
With no comments from fingolfin, and a go-ahead from ender, I've committed
patch #892455 ("getElapsedTime() for sounds") despite its current
shortcomings. It should be good enough for the Broken Sword cutscenes
anyway, which is what I'll be looking at next.
svn-id: r12829
Diffstat (limited to 'sound/mixer.h')
-rw-r--r-- | sound/mixer.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/sound/mixer.h b/sound/mixer.h index 377d299ee7..3b26f0f763 100644 --- a/sound/mixer.h +++ b/sound/mixer.h @@ -154,6 +154,9 @@ public: /** set the channel balance for the given handle (-127 ... 0 ... 127) (left ... center ... right)*/ void setChannelBalance(PlayingSoundHandle handle, int8 balance); + /** get approximation of for how long the channel has been playing */ + uint32 getChannelElapsedTime(PlayingSoundHandle handle); + /** Check whether any SFX channel is active.*/ bool hasActiveSFXChannel(); |