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author | Max Horn | 2011-02-09 01:09:01 +0000 |
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committer | Max Horn | 2011-02-09 01:09:01 +0000 |
commit | 42ab839dd6c8a1570b232101eb97f4e54de57935 (patch) | |
tree | 3b763d8913a87482b793e0348c88b9a5f40eecc9 /sound/mods/soundfx.h | |
parent | 386203a3d6ce1abf457c9110d695408ec5f01b85 (diff) | |
download | scummvm-rg350-42ab839dd6c8a1570b232101eb97f4e54de57935.tar.gz scummvm-rg350-42ab839dd6c8a1570b232101eb97f4e54de57935.tar.bz2 scummvm-rg350-42ab839dd6c8a1570b232101eb97f4e54de57935.zip |
AUDIO: Rename sound/ dir to audio/
svn-id: r55850
Diffstat (limited to 'sound/mods/soundfx.h')
-rw-r--r-- | sound/mods/soundfx.h | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/sound/mods/soundfx.h b/sound/mods/soundfx.h deleted file mode 100644 index 089c19d292..0000000000 --- a/sound/mods/soundfx.h +++ /dev/null @@ -1,53 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/** - * @file - * Sound decoder used in engines: - * - cine - */ - -#ifndef SOUND_MODS_SOUNDFX_H -#define SOUND_MODS_SOUNDFX_H - -#include "common/stream.h" - -namespace Audio { - -class AudioStream; - -typedef byte *(*LoadSoundFxInstrumentCallback)(const char *name, uint32 *size); - -/* - * Factory function for SoundFX modules. Reads all data from the - * given data stream and creates an AudioStream from this (no references to the - * stream object is kept). If loadCb is non 0, then instruments are loaded using - * it, buffers returned are free'd at the end of playback. - */ -AudioStream *makeSoundFxStream(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb, int rate = 44100, bool stereo = true); - -} // End of namespace Audio - -#endif |