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authorMax Horn2011-02-09 01:09:01 +0000
committerMax Horn2011-02-09 01:09:01 +0000
commit42ab839dd6c8a1570b232101eb97f4e54de57935 (patch)
tree3b763d8913a87482b793e0348c88b9a5f40eecc9 /sound/mods/soundfx.h
parent386203a3d6ce1abf457c9110d695408ec5f01b85 (diff)
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AUDIO: Rename sound/ dir to audio/
svn-id: r55850
Diffstat (limited to 'sound/mods/soundfx.h')
-rw-r--r--sound/mods/soundfx.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/sound/mods/soundfx.h b/sound/mods/soundfx.h
deleted file mode 100644
index 089c19d292..0000000000
--- a/sound/mods/soundfx.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/**
- * @file
- * Sound decoder used in engines:
- * - cine
- */
-
-#ifndef SOUND_MODS_SOUNDFX_H
-#define SOUND_MODS_SOUNDFX_H
-
-#include "common/stream.h"
-
-namespace Audio {
-
-class AudioStream;
-
-typedef byte *(*LoadSoundFxInstrumentCallback)(const char *name, uint32 *size);
-
-/*
- * Factory function for SoundFX modules. Reads all data from the
- * given data stream and creates an AudioStream from this (no references to the
- * stream object is kept). If loadCb is non 0, then instruments are loaded using
- * it, buffers returned are free'd at the end of playback.
- */
-AudioStream *makeSoundFxStream(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb, int rate = 44100, bool stereo = true);
-
-} // End of namespace Audio
-
-#endif