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authorPaul Gilbert2008-10-05 10:25:35 +0000
committerPaul Gilbert2008-10-05 10:25:35 +0000
commitb9a0e32c3c318f95bb52e42afd7aa56e461b2756 (patch)
treec22f37571e9f0addb6dac4e2d9b38ff90c90d0cf /sound/null.cpp
parent99f8add65cb61d1e8da23f734da249687d24919e (diff)
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Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99
svn-id: r34748
Diffstat (limited to 'sound/null.cpp')
0 files changed, 0 insertions, 0 deletions