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author | Torbjörn Andersson | 2006-06-20 21:36:09 +0000 |
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committer | Torbjörn Andersson | 2006-06-20 21:36:09 +0000 |
commit | 49a2f44944675253a13f3b6a18c627a1dd7be2d8 (patch) | |
tree | 5612ab49faa6d059f5a9ffc6e5cc2816df7862d5 /sound/rate.cpp | |
parent | f9d3e510731f1f3d8379580e89247b1cd03d1f3c (diff) | |
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Applied my own patch #1508018. I don't know for sure that it's exactly right,
but it improves the Adlib sound effects in early games, e.g. the door opening
and closing sounds in Indy 3 and MI1 floppy. There still appears to be some
kind of looping/repeating mechanism that we don't implement, though.
svn-id: r23204
Diffstat (limited to 'sound/rate.cpp')
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