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authorTravis Howell2009-07-09 00:19:00 +0000
committerTravis Howell2009-07-09 00:19:00 +0000
commitbffeaaae76ebe5b5e981f5157e9b806f48c29a4f (patch)
treee87a4f9827568c7dac1d4ec933e0b54f9f601262 /sound/shorten.cpp
parent828ed66555b99363fed62b4cbb83c36de68c3024 (diff)
parentc7eedb573ac3ac1bd4c8f8e64d75ee8ee931bc50 (diff)
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Merged revisions 42252,42255-42263,42269-42271 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r42252 | Kirben | 2009-07-08 11:07:41 +1000 (Wed, 08 Jul 2009) | 1 line Fix recent regression in vc61(). ........ r42255 | thebluegr | 2009-07-08 17:09:03 +1000 (Wed, 08 Jul 2009) | 1 line Synced the MSVC project files of the gob engine ........ r42256 | thebluegr | 2009-07-08 17:11:43 +1000 (Wed, 08 Jul 2009) | 1 line Updated the MSVC project files of the scummvm project (added graphics/sjis.*) ........ r42257 | thebluegr | 2009-07-08 17:13:56 +1000 (Wed, 08 Jul 2009) | 1 line The ENABLE_* flags are only checked for *.cpp files in MSVC, so move the ENABLE_* checks to sjis.cpp to fix compilation under MSVC ........ r42258 | thebluegr | 2009-07-08 17:25:09 +1000 (Wed, 08 Jul 2009) | 1 line Also added the ENABLE_IHNM and ENABLE_SAGA2 preprocessor definitions to the scummvm project files, not only the saga project files ........ r42259 | thebluegr | 2009-07-08 17:28:13 +1000 (Wed, 08 Jul 2009) | 1 line Added guards to only include the Shorten audio code when the SAGA2 code in the SAGA engine is enabled ........ r42260 | thebluegr | 2009-07-08 20:25:37 +1000 (Wed, 08 Jul 2009) | 3 lines Some cleanup for the script debugger code: - Renamed struct DebugState to ScriptState and r_amp_rest to restAdjust inside EngineState. Changed restAdjust to be a uint16 (actually it is a uint16, but it was being casted back and forth from an unsigned integer, so this clears up its type and size) - Moved the script state variables from inside the run_vm() into the ScriptState struct, so that they can be accessed by the console commands and the script debugger all the time, and removed the weird isValid code ........ r42261 | thebluegr | 2009-07-08 20:35:51 +1000 (Wed, 08 Jul 2009) | 1 line Fixed saving/loading again (broken with the latest changes for game feature auto-detection) ........ r42262 | thebluegr | 2009-07-08 20:44:25 +1000 (Wed, 08 Jul 2009) | 1 line Only the kernel needs to be initialized before anything else, when saving/loading ........ r42263 | thebluegr | 2009-07-08 23:08:51 +1000 (Wed, 08 Jul 2009) | 2 lines - Moved printObject inside the Console class - Enabled the parts where disassemble() is called ........ r42269 | athrxx | 2009-07-09 06:19:23 +1000 (Thu, 09 Jul 2009) | 1 line LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by adapting original style random number generator ........ r42270 | athrxx | 2009-07-09 06:32:34 +1000 (Thu, 09 Jul 2009) | 1 line LOL: rename new function in last commit according to LordHoto's suggestion ........ r42271 | athrxx | 2009-07-09 07:12:03 +1000 (Thu, 09 Jul 2009) | 1 line LOL: cleanup ........ svn-id: r42275
Diffstat (limited to 'sound/shorten.cpp')
-rw-r--r--sound/shorten.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/sound/shorten.cpp b/sound/shorten.cpp
index b550a5afec..d1031aed3a 100644
--- a/sound/shorten.cpp
+++ b/sound/shorten.cpp
@@ -23,6 +23,14 @@
*
*/
+// The code in this file is currently only used in SAGA2 (in the
+// SAGA engine), so if that engine isn't enabled, we will skip
+// compiling it. If you plan to use this code in another engine,
+// you will have to add the proper define check here.
+// Also please add the define check at the comment after the
+// matching #endif further down this file.
+#if defined(ENABLE_SAGA2)
+
// Based on etree's Shorten tool, version 3.6.1
// http://etree.org/shnutils/shorten/
@@ -526,3 +534,6 @@ AudioStream *makeShortenStream(Common::SeekableReadStream &stream) {
}
} // End of namespace Audio
+
+#endif // defined(ENABLE_SAGA2)
+