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author | Martin Kiewitz | 2010-08-25 10:38:09 +0000 |
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committer | Martin Kiewitz | 2010-08-25 10:38:09 +0000 |
commit | a55dbc831db197408729296fd01a5852de49d9ce (patch) | |
tree | ed4970e902dd825a497bd66e1ab54b6b535105ea /sound/softsynth/mt32/synth.cpp | |
parent | 5e66329117625f53c9a9c0cb1e55d01c585237f5 (diff) | |
download | scummvm-rg350-a55dbc831db197408729296fd01a5852de49d9ce.tar.gz scummvm-rg350-a55dbc831db197408729296fd01a5852de49d9ce.tar.bz2 scummvm-rg350-a55dbc831db197408729296fd01a5852de49d9ce.zip |
SCI: making loading from ScummVM menu work correctly
using a trick for indirectly calling GameObject::init and then restoring, fixes text color/font code issues, also removing all the hackery
svn-id: r52379
Diffstat (limited to 'sound/softsynth/mt32/synth.cpp')
0 files changed, 0 insertions, 0 deletions