diff options
author | Joost Peters | 2009-02-14 00:21:53 +0000 |
---|---|---|
committer | Joost Peters | 2009-02-14 00:21:53 +0000 |
commit | f7b963101f8e04aa837ee598c442e5faed96bfec (patch) | |
tree | 24e3ed6b0bbbe480ca4a3d19a8bfebc3b6b533cf /sound/voc.cpp | |
parent | aa82c6fa7bd5dad43e1f5506714ffc2b6329aac9 (diff) | |
download | scummvm-rg350-f7b963101f8e04aa837ee598c442e5faed96bfec.tar.gz scummvm-rg350-f7b963101f8e04aa837ee598c442e5faed96bfec.tar.bz2 scummvm-rg350-f7b963101f8e04aa837ee598c442e5faed96bfec.zip |
Fix 1690836: "BASS: Speed difference"
The original game's delay was 4 50hz ticks = 80ms (1000 / 50 * 4).
Changing gameSpeed to match this makes it run at exactly the same speed as in dosbox.
svn-id: r36318
Diffstat (limited to 'sound/voc.cpp')
0 files changed, 0 insertions, 0 deletions