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author | Jamieson Christian | 2003-08-06 18:20:15 +0000 |
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committer | Jamieson Christian | 2003-08-06 18:20:15 +0000 |
commit | 1615278ecc376f7de5136e72239e86363cd96134 (patch) | |
tree | ea6508dbbc37f2759a132e3209188d893e54dd8a /sound | |
parent | 79a804c4014c09d5a8f5b566d8f41ad3f301c906 (diff) | |
download | scummvm-rg350-1615278ecc376f7de5136e72239e86363cd96134.tar.gz scummvm-rg350-1615278ecc376f7de5136e72239e86363cd96134.tar.bz2 scummvm-rg350-1615278ecc376f7de5136e72239e86363cd96134.zip |
Upgraded IMuse::doCommand() to support more than 8 parameters.
V6 scripts can specify up to 16 parameters to be passed to
doCommand(). In most cases 8 or fewer parameters were used,
but occasional uses of 9 or 10 parameters resulted in
incorrect iMuse behavior due to lost doCommand() data.
ImTrigger was also upgraded to support 8 parameters instead
of 4, since the incorrect behavior that was observed involved
the use of triggered commands that required more than 4
parameters. Since ImTrigger data is not currently being saved
(which is bad), we do not at this time have to go to another
savegame format to support the additional ImTrigger data
(which is good).
This fix corrects a problem in the Tunnel of Love. When the
"execution scene" music finishes and the hidden door opens,
the Tunnel of Love music is supposed to start up again. In
ScummVM, it never would, do to the loss of parameters for a
trigger-based "Parameter Fade" command.
A bit of miscellaneous cleanup has also been made.
svn-id: r9579
Diffstat (limited to 'sound')
0 files changed, 0 insertions, 0 deletions