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authorMax Horn2007-03-02 17:49:08 +0000
committerMax Horn2007-03-02 17:49:08 +0000
commit200bb41bfd3b32b82f6e42f7eb69a345767b04a4 (patch)
treef895fb1ebf7fe03c1dc2391b660b0b8c9f746f03 /sound
parentcee6c45be62d13f2e9deaea0e18df9f530553c2e (diff)
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Updated comment
svn-id: r25929
Diffstat (limited to 'sound')
-rw-r--r--sound/mixer.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/sound/mixer.h b/sound/mixer.h
index ba6048a7d1..5dfef06090 100644
--- a/sound/mixer.h
+++ b/sound/mixer.h
@@ -63,12 +63,9 @@ public:
* Mixer::playRaw resp. makeLinearInputStream to control their
* behavior.
*
- * Attention: The order/numbering of these *must not change*, as
- * at least the SCUMM iMuse Digital code stores bitmasks made up
- * from these flags in savegames.
- * In general, though, doing so is a bad idea and engine authors
- * are advised not to rely on a certain order of these flags
- * (and hence not to store them verbatim in savestates.
+ * Engine authors are advised not to rely on a certain value or
+ * order of these flags (in particular, do not store them verbatim
+ * in savestates).
*/
enum RawFlags {
/** unsigned samples (default: signed) */