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author | Torbjörn Andersson | 2006-04-19 20:04:53 +0000 |
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committer | Torbjörn Andersson | 2006-04-19 20:04:53 +0000 |
commit | 343dacdcf74bdf8bea69ea2b9c2f60a670386b66 (patch) | |
tree | bdc4b4938e462053a4501401b5413f6ee364e22f /sound | |
parent | 70d23ccf2922ce6743cb7a49f4f55a9372fe44f8 (diff) | |
download | scummvm-rg350-343dacdcf74bdf8bea69ea2b9c2f60a670386b66.tar.gz scummvm-rg350-343dacdcf74bdf8bea69ea2b9c2f60a670386b66.tar.bz2 scummvm-rg350-343dacdcf74bdf8bea69ea2b9c2f60a670386b66.zip |
Fix text corruption with long FF conversation options. The renderString()
function has to adjust the buffer offsets, or a long string can spill over into
the next buffer. (Or, in the test case I used, into the next *two* buffers.)
It would probably be safe - but apparently unnecessary? - to make this change
for the Simon games as well.
svn-id: r22039
Diffstat (limited to 'sound')
0 files changed, 0 insertions, 0 deletions