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authorMax Horn2005-09-18 14:49:54 +0000
committerMax Horn2005-09-18 14:49:54 +0000
commit7aa398a9d058c3dd4c5aec66f19d996f2e32fd5c (patch)
tree1cde3541c0b5e3c1f2c04d1fc9c8965ab89d6c44 /sound
parent6a420f524eaf145c2402d38660235a1093aad547 (diff)
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Clarify the AudioStream::readSample requirements
svn-id: r18844
Diffstat (limited to 'sound')
-rw-r--r--sound/audiostream.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/sound/audiostream.h b/sound/audiostream.h
index 798c77e6c7..7096a8ec61 100644
--- a/sound/audiostream.h
+++ b/sound/audiostream.h
@@ -40,8 +40,13 @@ public:
* a critical error occured (note: you *must* check if
* this value is less than what you requested, this can
* happen when the stream is fully used up).
+ *
+ * Data has to be in native endianess, 16 bit per sample, signed.
* For stereo stream, buffer will be filled with interleaved
- * left and right channel samples.
+ * left and right channel samples, starting with a left sample.
+ * Furthermore, the samples in the left and right are summed up.
+ * So if you request 4 samples from a stereo stream, you will get
+ * a total of two left channel and two right channel samples.
*/
virtual int readBuffer(int16 *buffer, const int numSamples) = 0;