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authorMax Horn2010-11-08 22:53:36 +0000
committerMax Horn2010-11-08 22:53:36 +0000
commit82e473bc3b1498325bad28d804e4314f0c3a528c (patch)
treef186d8b9eeb665a81897deca3a3fadcf74007c16 /sound
parent4242229c91c356bdd90c66ce8c0642488a1b4bf5 (diff)
parent74a53df11b51fa4956745c086b2e6351b8383568 (diff)
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BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
Diffstat (limited to 'sound')
-rw-r--r--sound/audiocd.cpp171
-rw-r--r--sound/audiocd.h96
-rw-r--r--sound/decoders/flac.cpp1
-rw-r--r--sound/decoders/mp3.cpp1
-rw-r--r--sound/decoders/vorbis.cpp1
-rw-r--r--sound/mixer.h3
-rw-r--r--sound/module.mk1
-rw-r--r--sound/softsynth/fmtowns_pc98/towns_audio.cpp5
8 files changed, 4 insertions, 275 deletions
diff --git a/sound/audiocd.cpp b/sound/audiocd.cpp
deleted file mode 100644
index f1288131fa..0000000000
--- a/sound/audiocd.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "sound/audiocd.h"
-#include "sound/audiostream.h"
-#include "sound/decoders/mp3.h"
-#include "sound/decoders/vorbis.h"
-#include "sound/decoders/flac.h"
-#include "engines/engine.h"
-#include "common/util.h"
-#include "common/system.h"
-
-DECLARE_SINGLETON(Audio::AudioCDManager)
-
-namespace Audio {
-
-AudioCDManager::AudioCDManager() {
- _cd.playing = false;
- _cd.track = 0;
- _cd.start = 0;
- _cd.duration = 0;
- _cd.numLoops = 0;
- _cd.volume = Mixer::kMaxChannelVolume;
- _cd.balance = 0;
- _mixer = g_system->getMixer();
- _emulating = false;
- assert(_mixer);
-}
-
-void AudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool only_emulate) {
- if (numLoops != 0 || startFrame != 0) {
- _cd.track = track;
- _cd.numLoops = numLoops;
- _cd.start = startFrame;
- _cd.duration = duration;
-
- // Try to load the track from a compressed data file, and if found, use
- // that. If not found, attempt to start regular Audio CD playback of
- // the requested track.
- char trackName[2][16];
- sprintf(trackName[0], "track%d", track);
- sprintf(trackName[1], "track%02d", track);
- Audio::SeekableAudioStream *stream = 0;
-
- for (int i = 0; !stream && i < 2; ++i)
- stream = SeekableAudioStream::openStreamFile(trackName[i]);
-
- // Stop any currently playing emulated track
- _mixer->stopHandle(_handle);
-
- if (stream != 0) {
- Timestamp start = Timestamp(0, startFrame, 75);
- Timestamp end = duration ? Timestamp(0, startFrame + duration, 75) : stream->getLength();
-
- /*
- FIXME: Seems numLoops == 0 and numLoops == 1 both indicate a single repetition,
- while all other positive numbers indicate precisely the number of desired
- repetitions. Finally, -1 means infinitely many
- */
- _emulating = true;
- _mixer->playStream(Mixer::kMusicSoundType, &_handle,
- makeLoopingAudioStream(stream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops), -1, _cd.volume, _cd.balance);
-
- } else {
- _emulating = false;
- if (!only_emulate)
- g_system->playCD(track, numLoops, startFrame, duration);
- }
- }
-}
-
-void AudioCDManager::stop() {
- if (_emulating) {
- // Audio CD emulation
- _mixer->stopHandle(_handle);
- _emulating = false;
- } else {
- // Real Audio CD
- g_system->stopCD();
- }
-}
-
-bool AudioCDManager::isPlaying() const {
- if (_emulating) {
- // Audio CD emulation
- return _mixer->isSoundHandleActive(_handle);
- } else {
- // Real Audio CD
- return g_system->pollCD();
- }
-}
-
-void AudioCDManager::setVolume(byte volume) {
- _cd.volume = volume;
- if (_emulating) {
- // Audio CD emulation
- if (_mixer->isSoundHandleActive(_handle))
- _mixer->setChannelVolume(_handle, _cd.volume);
- } else {
- // Real Audio CD
-
- // Unfortunately I can't implement this atm
- // since SDL doesn't seem to offer an interface method for this.
-
- // g_system->setVolumeCD(_cd.volume);
- }
-}
-
-void AudioCDManager::setBalance(int8 balance) {
- _cd.balance = balance;
- if (_emulating) {
- // Audio CD emulation
- if (isPlaying())
- _mixer->setChannelBalance(_handle, _cd.balance);
- } else {
- // Real Audio CD
-
- // Unfortunately I can't implement this atm
- // since SDL doesn't seem to offer an interface method for this.
-
- // g_system->setBalanceCD(_cd.balance);
- }
-}
-
-void AudioCDManager::updateCD() {
- if (_emulating) {
- // Check whether the audio track stopped playback
- if (!_mixer->isSoundHandleActive(_handle)) {
- // FIXME: We do not update the numLoops parameter here (and in fact,
- // currently can't do that). Luckily, only one engine ever checks
- // this part of the AudioCD status, namely the SCUMM engine; and it
- // only checks whether the track is currently set to infinite looping
- // or not.
- _emulating = false;
- }
- } else {
- g_system->updateCD();
- }
-}
-
-AudioCDManager::Status AudioCDManager::getStatus() const {
- // TODO: This could be improved for "real" CD playback.
- // But to do that, we would have to extend the OSystem interface.
- Status info = _cd;
- info.playing = isPlaying();
- return info;
-}
-
-} // End of namespace Audio
diff --git a/sound/audiocd.h b/sound/audiocd.h
deleted file mode 100644
index abc45a1640..0000000000
--- a/sound/audiocd.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef SOUND_AUDIOCD_H
-#define SOUND_AUDIOCD_H
-
-#include "common/scummsys.h"
-#include "common/singleton.h"
-#include "sound/mixer.h"
-
-
-namespace Audio {
-
-
-class AudioCDManager : public Common::Singleton<AudioCDManager> {
-public:
- struct Status {
- bool playing;
- int track;
- int start;
- int duration;
- int numLoops;
- int volume;
- int balance;
- };
-
- /**
- * Start playback of the specified "CD" track. This method mimics
- * the interface of OSystem::playCD (which it in fact may call, if an Audio CD is
- * present), but also can play digital audio tracks in various formats.
- *
- * @param track the track to play.
- * @param num_loops how often playback should be repeated (-1 = infinitely often).
- * @param start_frame the frame at which playback should start (75 frames = 1 second).
- * @param duration the number of frames to play (0: play until end)
- * @param only_emulate if true, don't try to play from a real CD
- */
- void play(int track, int numLoops, int startFrame, int duration, bool only_emulate = false);
- void stop();
- bool isPlaying() const;
-
- void setVolume(byte volume);
- void setBalance(int8 balance);
-
- void updateCD();
-
- Status getStatus() const;
-
-private:
- friend class Common::Singleton<SingletonBaseType>;
- AudioCDManager();
-
- // FIXME: It might make sense to stop CD playback, when the AudioCDManager singleton
- // is destroyed. Currently we can not do this, since in worst case the OSystem and
- // along with it the Mixer will be destroyed before the AudioCDManager, thus
- // leading to invalid memory access. If we can fix up the code to destroy the
- // AudioCDManager before OSystem in *all* cases, that is including calling
- // OSystem::quit, we might be able to implement it via a simple "stop()"
- // call in a custom destructor of AudioCDManager.
-
- /* used for emulated CD music */
- SoundHandle _handle;
- bool _emulating;
-
- Status _cd;
- Mixer *_mixer;
-};
-
-/** Shortcut for accessing the audio CD manager. */
-#define AudioCD Audio::AudioCDManager::instance()
-
-} // End of namespace Audio
-
-#endif
diff --git a/sound/decoders/flac.cpp b/sound/decoders/flac.cpp
index 65f3306106..080141f224 100644
--- a/sound/decoders/flac.cpp
+++ b/sound/decoders/flac.cpp
@@ -35,7 +35,6 @@
#include "common/util.h"
#include "sound/audiostream.h"
-#include "sound/audiocd.h"
#define FLAC__NO_DLL // that MS-magic gave me headaches - just link the library you like
#include <FLAC/export.h>
diff --git a/sound/decoders/mp3.cpp b/sound/decoders/mp3.cpp
index 848ee7e280..e06b82a9e2 100644
--- a/sound/decoders/mp3.cpp
+++ b/sound/decoders/mp3.cpp
@@ -31,7 +31,6 @@
#include "common/stream.h"
#include "common/util.h"
-#include "sound/audiocd.h"
#include "sound/audiostream.h"
#include <mad.h>
diff --git a/sound/decoders/vorbis.cpp b/sound/decoders/vorbis.cpp
index ee31bbc38d..425eb6b751 100644
--- a/sound/decoders/vorbis.cpp
+++ b/sound/decoders/vorbis.cpp
@@ -37,7 +37,6 @@
#include "common/util.h"
#include "sound/audiostream.h"
-#include "sound/audiocd.h"
#ifdef USE_TREMOR
#if defined(__GP32__) // custom libtremor locations
diff --git a/sound/mixer.h b/sound/mixer.h
index 65d5d18cc6..5c7d902337 100644
--- a/sound/mixer.h
+++ b/sound/mixer.h
@@ -28,6 +28,7 @@
#include "common/types.h"
#include "common/mutex.h"
+#include "common/noncopyable.h"
#include "sound/timestamp.h"
@@ -61,7 +62,7 @@ public:
* The main audio mixer handles mixing of an arbitrary number of
* audio streams (in the form of AudioStream instances).
*/
-class Mixer {
+class Mixer : Common::NonCopyable {
public:
enum SoundType {
kPlainSoundType = 0,
diff --git a/sound/module.mk b/sound/module.mk
index 7992d3822b..6cfa165a95 100644
--- a/sound/module.mk
+++ b/sound/module.mk
@@ -1,7 +1,6 @@
MODULE := sound
MODULE_OBJS := \
- audiocd.o \
audiostream.o \
fmopl.o \
mididrv.o \
diff --git a/sound/softsynth/fmtowns_pc98/towns_audio.cpp b/sound/softsynth/fmtowns_pc98/towns_audio.cpp
index d745afbc17..a9e67c5266 100644
--- a/sound/softsynth/fmtowns_pc98/towns_audio.cpp
+++ b/sound/softsynth/fmtowns_pc98/towns_audio.cpp
@@ -24,7 +24,6 @@
*/
#include "sound/softsynth/fmtowns_pc98/towns_audio.h"
-#include "sound/audiocd.h"
#include "common/endian.h"
@@ -1405,8 +1404,8 @@ void TownsAudioInterface::updateOutputVolume() {
int volume = (int)(((float)(maxVol * 255) / 63.0f));
int balance = maxVol ? (int)( ( ((int)_outputLevel[13] - _outputLevel[12]) * 127) / (float)maxVol) : 0;
- AudioCD.setVolume(volume);
- AudioCD.setBalance(balance);
+ g_system->getAudioCDManager()->setVolume(volume);
+ g_system->getAudioCDManager()->setBalance(balance);
}
const uint8 TownsAudioInterface::_chanFlags[] = {