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author | James Brown | 2002-05-01 09:56:14 +0000 |
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committer | James Brown | 2002-05-01 09:56:14 +0000 |
commit | b955d7e5115d7a0eff039cf7d727d1555ea3e1fc (patch) | |
tree | f22a2c667fc5d311308d98cabac4c34ec60b532d /sound | |
parent | 0fb4bcb0ebc06894aad0bb514fc1fa56737a870c (diff) | |
download | scummvm-rg350-b955d7e5115d7a0eff039cf7d727d1555ea3e1fc.tar.gz scummvm-rg350-b955d7e5115d7a0eff039cf7d727d1555ea3e1fc.tar.bz2 scummvm-rg350-b955d7e5115d7a0eff039cf7d727d1555ea3e1fc.zip |
Fix sound crash in some games. Thanks Michael Karcher.
svn-id: r4155
Diffstat (limited to 'sound')
-rw-r--r-- | sound/mixer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sound/mixer.cpp b/sound/mixer.cpp index 76394c6fd6..c8502685da 100644 --- a/sound/mixer.cpp +++ b/sound/mixer.cpp @@ -153,7 +153,7 @@ SoundMixer::Channel_RAW::Channel_RAW(SoundMixer *mixer, void *sound, uint32 size /* adjust the magnitute to prevent division error */ while (size & 0xFFFF0000) - size >>= 1, rate >>= 1; + size >>= 1, rate = (rate>>1) + 1; _size = size * mixer->_output_rate / rate; } |