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author | Filippos Karapetis | 2009-08-17 05:55:21 +0000 |
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committer | Filippos Karapetis | 2009-08-17 05:55:21 +0000 |
commit | c38f58598bfc35aa6c1a413e6f1369d5f09ca819 (patch) | |
tree | 08a6f03f0b7a1a364d4180e84ff97b1c0b26000c /sound | |
parent | 0d4fc8169879e0ec476b45fa58601d69e6e0db3c (diff) | |
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- Simplified some functions to accept only the parts of the EngineState they need as parameters, instead of the whole EngineState
- Moved the class table in the Segment manager - it's the only class using it directly
- Removed the sci11 flag from save games (we already know this, we don't need to store it)
- Moved script_get_segment() and get_class_address() inside the segment manager class
- Removed the script_locate_by_segment wrapper
- Simplified script_lookup_export() a lot by removing some paranoia checks
- Added some WIP code for automatically determining the game id in the fallback detector (still not working)
- General cleanup
svn-id: r43458
Diffstat (limited to 'sound')
0 files changed, 0 insertions, 0 deletions