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author | Torbjörn Andersson | 2006-05-08 10:16:19 +0000 |
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committer | Torbjörn Andersson | 2006-05-08 10:16:19 +0000 |
commit | cf42a24833791ed2e8c4bd16bc67f35e9ea36960 (patch) | |
tree | 927ad9373aac40a9b89eae979c4875aca4a73d89 /sound | |
parent | 30c0bd63bc416df36f97e7aff6182e19f34e7c00 (diff) | |
download | scummvm-rg350-cf42a24833791ed2e8c4bd16bc67f35e9ea36960.tar.gz scummvm-rg350-cf42a24833791ed2e8c4bd16bc67f35e9ea36960.tar.bz2 scummvm-rg350-cf42a24833791ed2e8c4bd16bc67f35e9ea36960.zip |
Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I
have added or removed "break"s, but not in any way which should change the
program's behaviour. I.e. I've added "break" to the final case, and after
calling quitGame(), and I've removed "break" after "return".
svn-id: r22383
Diffstat (limited to 'sound')
0 files changed, 0 insertions, 0 deletions