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author | Torbjörn Andersson | 2008-08-10 17:59:42 +0000 |
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committer | Torbjörn Andersson | 2008-08-10 17:59:42 +0000 |
commit | d08c3ba66ba81a06ef681ea9a49334a80d296609 (patch) | |
tree | b9f521c67cfbff94018135a23947e2224ba5da2a /sound | |
parent | 327ae17095edb51b2df0ada8cd8eba28463c5127 (diff) | |
download | scummvm-rg350-d08c3ba66ba81a06ef681ea9a49334a80d296609.tar.gz scummvm-rg350-d08c3ba66ba81a06ef681ea9a49334a80d296609.tar.bz2 scummvm-rg350-d08c3ba66ba81a06ef681ea9a49334a80d296609.zip |
Committed my patch #2040074 ("XMIDI callback control events"). At the moment, I'm
not aware of any game that actually uses this XMIDI feature, so its primary
function right now is to silence lots of warnings while running the DOS version
of Simon the Sorcerer 2.
svn-id: r33763
Diffstat (limited to 'sound')
-rw-r--r-- | sound/midiparser.h | 6 | ||||
-rw-r--r-- | sound/midiparser_xmidi.cpp | 66 |
2 files changed, 50 insertions, 22 deletions
diff --git a/sound/midiparser.h b/sound/midiparser.h index d5209acb10..304a9d9f82 100644 --- a/sound/midiparser.h +++ b/sound/midiparser.h @@ -352,6 +352,8 @@ public: }; public: + typedef void (*XMidiCallbackProc)(byte eventData, void *refCon); + MidiParser(); virtual ~MidiParser() { allNotesOff(); } @@ -370,8 +372,10 @@ public: uint32 getPPQN() { return _ppqn; } virtual uint32 getTick() { return _position._play_tick; } + static void defaultXMidiCallback(byte eventData, void *refCon); + static MidiParser *createParser_SMF(); - static MidiParser *createParser_XMIDI(); + static MidiParser *createParser_XMIDI(XMidiCallbackProc proc = defaultXMidiCallback, void *refCon = 0); static void timerCallback(void *data) { ((MidiParser *) data)->onTimer(); } }; diff --git a/sound/midiparser_xmidi.cpp b/sound/midiparser_xmidi.cpp index abc1e20076..0180322927 100644 --- a/sound/midiparser_xmidi.cpp +++ b/sound/midiparser_xmidi.cpp @@ -46,13 +46,16 @@ protected: Loop _loop[4]; int _loopCount; + XMidiCallbackProc _callbackProc; + void *_callbackData; + protected: uint32 readVLQ2(byte * &data); void resetTracking(); void parseNextEvent(EventInfo &info); public: - MidiParser_XMIDI() : _inserted_delta(0) {} + MidiParser_XMIDI(XMidiCallbackProc proc, void *data) : _inserted_delta(0), _callbackProc(proc), _callbackData(data) {} ~MidiParser_XMIDI() { } bool loadMusic(byte *data, uint32 size); @@ -103,23 +106,22 @@ void MidiParser_XMIDI::parseNextEvent(EventInfo &info) { info.basic.param1 = *(_position._play_pos++); info.basic.param2 = *(_position._play_pos++); + // This isn't a full XMIDI implementation, but it should + // hopefully be "good enough" for most things. + + switch (info.basic.param1) { // Simplified XMIDI looping. - // - // I would really like to turn the loop events into some sort - // of NOP event (perhaps a dummy META event?), but for now we - // just pass them on to the MIDI driver. That has worked in the - // past, so it shouldn't cause any actual damage... - - if (info.basic.param1 == 0x74) { - // XMIDI_CONTROLLER_FOR_LOOP - byte *pos = _position._play_pos; - if (_loopCount < ARRAYSIZE(_loop) - 1) - _loopCount++; - - _loop[_loopCount].pos = pos; - _loop[_loopCount].repeat = info.basic.param2; - } else if (info.basic.param1 == 0x75) { - // XMIDI_CONTROLLER_NEXT_BREAK + case 0x74: { // XMIDI_CONTROLLER_FOR_LOOP + byte *pos = _position._play_pos; + if (_loopCount < ARRAYSIZE(_loop) - 1) + _loopCount++; + + _loop[_loopCount].pos = pos; + _loop[_loopCount].repeat = info.basic.param2; + break; + } + + case 0x75: // XMIDI_CONTORLLER_NEXT_BREAK if (_loopCount >= 0) { if (info.basic.param2 < 64) { // End the current loop. @@ -133,10 +135,26 @@ void MidiParser_XMIDI::parseNextEvent(EventInfo &info) { } } } - } else if (info.basic.param1 >= 0x6e && info.basic.param1 <= 0x78) { - warning("Unsupported XMIDI controller %d (0x%2x)", - info.basic.param1, info.basic.param1); + break; + + case 0x77: // XMIDI_CONTROLLER_CALLBACK_TRIG + if (_callbackProc) + _callbackProc(info.basic.param2, _callbackData); + break; + + default: + if (info.basic.param1 >= 0x6e && info.basic.param1 <= 0x78) { + warning("Unsupported XMIDI controller %d (0x%2x)", + info.basic.param1, info.basic.param1); + } + break; } + + // Should we really keep passing the XMIDI controller events to + // the MIDI driver, or should we turn them into some kind of + // NOP events? (Dummy meta events, perhaps?) Ah well, it has + // worked so far, so it shouldn't cause any damage... + break; case 0xF: // Meta or SysEx event @@ -336,4 +354,10 @@ void MidiParser_XMIDI::resetTracking() { _inserted_delta = 0; } -MidiParser *MidiParser::createParser_XMIDI() { return new MidiParser_XMIDI; } +void MidiParser::defaultXMidiCallback(byte eventData, void *data) { + warning("MidiParser: defaultXMidiCallback(%d)", eventData); +} + +MidiParser *MidiParser::createParser_XMIDI(XMidiCallbackProc proc, void *data) { + return new MidiParser_XMIDI(proc, data); +} |