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author | Max Horn | 2007-07-01 16:31:26 +0000 |
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committer | Max Horn | 2007-07-01 16:31:26 +0000 |
commit | f7041f94ce0a28ed21b918d1fb05ba66f131ea6d (patch) | |
tree | 69ea3449625ea2fcb56067e5b6e26ef7f2553e23 /sound | |
parent | 94fab1c1513b26520cef88d5f9baf4ee2f4e094f (diff) | |
download | scummvm-rg350-f7041f94ce0a28ed21b918d1fb05ba66f131ea6d.tar.gz scummvm-rg350-f7041f94ce0a28ed21b918d1fb05ba66f131ea6d.tar.bz2 scummvm-rg350-f7041f94ce0a28ed21b918d1fb05ba66f131ea6d.zip |
Once again rewrite Paula code (addings lots of comments, doing proper wrap around at the ends of samples and some other tweaks). More to follow
svn-id: r27828
Diffstat (limited to 'sound')
-rw-r--r-- | sound/mods/paula.cpp | 94 |
1 files changed, 56 insertions, 38 deletions
diff --git a/sound/mods/paula.cpp b/sound/mods/paula.cpp index b4f7018343..d09ddbe76d 100644 --- a/sound/mods/paula.cpp +++ b/sound/mods/paula.cpp @@ -90,65 +90,83 @@ inline void mixBuffer(int16 *&buf, const int8 *data, frac_t &offset, frac_t rate template<bool stereo> int Paula::readBufferIntern(int16 *buffer, const int numSamples) { - int voice; - int samples; - int nSamples; - - samples = _stereo ? numSamples / 2 : numSamples; + int samples = _stereo ? numSamples / 2 : numSamples; while (samples > 0) { + + // Handle 'interrupts'. This gives subclasses the chance to adjust the channel data + // (e.g. insert new samples, do pitch bending, whatever). if (_curInt == _intFreq) { interrupt(); _curInt = 0; } - nSamples = MIN(samples, _intFreq - _curInt); - for (voice = 0; voice < NUM_VOICES; voice++) { + + // Compute how many samples to generate: at most the requested number of samples, + // of course, but we may stop earlier when an 'interrupt' is expected. + const int nSamples = MIN(samples, _intFreq - _curInt); + + // Loop over the four channels of the emulated Paula chip + for (int voice = 0; voice < NUM_VOICES; voice++) { + + // No data, or paused -> skip channel if (!_voice[voice].data || (_voice[voice].period <= 0)) continue; + // The Paula chip apparently run at 7.0937892 MHz. We combine this with + // the requested output sampling rate (typicall 44.1 kHz or 22.05 kHz) + // as well as the "period" of the channel we are processing right now, + // to compute the correct output 'rate'. const double frequency = (7093789.2 / 2.0) / _voice[voice].period; frac_t rate = doubleToFrac(frequency / _rate); + + // Cap the volume + _voice[voice].volume = MIN((byte) 0x40, _voice[voice].volume); + + // Cache some data (helps the compiler to optimize the code, by + // indirectly telling it that no data aliasing can occur). frac_t offset = _voice[voice].offset; frac_t sLen = intToFrac(_voice[voice].length); - const int8 *data = _voice[voice].data; int16 *p = buffer; int end = 0; - - _voice[voice].volume = MIN((byte) 0x40, _voice[voice].volume); - // If looping has been enabled and we see that we will have to loop - // to generate enough samples, then use the "loop" branch. - if ((_voice[voice].lengthRepeat > 2) && - (offset + nSamples * rate >= sLen)) { - int neededSamples = nSamples; - + int neededSamples = nSamples; + + // Compute the number of samples to generate; that is, either generate + // just as many as were requested, or until the buffer is used up. + // Note that dividing two frac_t yields an integer (as the denominators + // cancel out each other). + // Note that 'end' could be 0 here. No harm in that :-). + end = MIN(neededSamples, (int)((sLen - offset + rate - 1) / rate)); + mixBuffer<stereo>(p, data, offset, rate, end, _voice[voice].volume, _voice[voice].panning); + neededSamples -= end; + + // If we have not yet generated enough samples, and looping is active: loop! + if (neededSamples > 0 && _voice[voice].lengthRepeat > 2) { + + // At this point we know that we have used up all samples in the buffer, so reset it. + _voice[voice].data = data = _voice[voice].dataRepeat; + _voice[voice].length = _voice[voice].lengthRepeat; + sLen = intToFrac(_voice[voice].length); + + // If the "rate" exceeds the sample rate, we would have to perform constant + // wrap arounds. So, apply the first step of the euclidean algorithm to + // achieve the same more efficiently: Take rate modulo sLen + if (sLen < rate) + rate %= sLen; + + // Repeat as long as necessary. while (neededSamples > 0) { - if (sLen - offset < rate) { - // This means that "rate" is too high, bigger than the sample size. - // So we scale it down according to the euclidean algorithm. - rate %= sLen - offset; - } + offset %= sLen; - end = MIN(neededSamples, (sLen - offset) / rate); + // Compute the number of samples to generate (see above) and mix 'em. + end = MIN(neededSamples, (int)((sLen - offset + rate - 1) / rate)); mixBuffer<stereo>(p, data, offset, rate, end, _voice[voice].volume, _voice[voice].panning); - _voice[voice].offset = offset; neededSamples -= end; - - // If we read beyond the sample end, loop back to the start. - // TODO: Shouldn't we wrap around here? - if (_voice[voice].offset + FRAC_ONE > sLen) { - _voice[voice].data = data = _voice[voice].dataRepeat; - _voice[voice].length = _voice[voice].lengthRepeat; - _voice[voice].offset = offset = 0; - sLen = intToFrac(_voice[voice].length); - } - } - } else { - if (offset < sLen) { // Sample data left? - end = MIN(nSamples, (sLen - offset) / rate); - mixBuffer<stereo>(p, data, offset, rate, end, _voice[voice].volume, _voice[voice].panning); - _voice[voice].offset = offset; } } + + // Write back the cached data + _voice[voice].offset = offset; + } buffer += _stereo ? nSamples * 2 : nSamples; _curInt += nSamples; |