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authorNicolas Bacca2004-02-13 00:54:58 +0000
committerNicolas Bacca2004-02-13 00:54:58 +0000
commit3c6114bd9cf2ff5655879688ad06a19e5bef3a9f (patch)
tree1757f003586943971f5759ead9d6fa1bbfcb9424 /sword1/animation.cpp
parent85e417bb11be57f48820454da8f47d34b43c0b46 (diff)
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Check for MP3 file in Broken Sword cutscenes - useful for WinCE backend as Tremor crashes for no specific reason (help appreciated :p) here
svn-id: r12837
Diffstat (limited to 'sword1/animation.cpp')
-rw-r--r--sword1/animation.cpp22
1 files changed, 14 insertions, 8 deletions
diff --git a/sword1/animation.cpp b/sword1/animation.cpp
index 0a07acd627..46d8c59006 100644
--- a/sword1/animation.cpp
+++ b/sword1/animation.cpp
@@ -22,6 +22,7 @@
#include "common/stdafx.h"
#include "common/file.h"
#include "sound/vorbis.h"
+#include "sound/mp3.h"
#include "sword1/animation.h"
@@ -130,20 +131,25 @@ bool AnimationState::init(const char *basename) {
ticks = _sys->get_msecs();
/* Play audio - TODO: Sync with video?*/
+ sndfile = new File;
#ifdef USE_VORBIS
- // Another TODO: There is no reason that this only allows OGG, and not
- // MP3, or any other format the mixer might support one day... is
- // there?
- sndfile = new File;
sprintf(tempFile, "%s.ogg", basename);
- if (sndfile->open(tempFile)) {
- bgSoundStream = makeVorbisStream(sndfile, sndfile->size());
- _snd->playInputStream(&bgSound, bgSoundStream, false, 255, 0, -1, false);
- }
+ if (sndfile->open(tempFile))
+ bgSoundStream = makeVorbisStream(sndfile, sndfile->size());
+#endif
+#ifdef USE_MAD
+ if (!sndfile->isOpen()) {
+ sprintf(tempFile, "%s.mp3", basename);
+ if (sndfile->open(tempFile))
+ bgSoundStream = makeMP3Stream(sndfile, sndfile->size());
+ }
#endif
+ if (sndfile->isOpen())
+ _snd->playInputStream(&bgSound, bgSoundStream, false, 255, 0, -1, false);
+
return true;
#else /* USE_MPEG2 */
return false;