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authorRobert Göffringmann2004-12-05 02:55:06 +0000
committerRobert Göffringmann2004-12-05 02:55:06 +0000
commit5d32a2c034a1e9036c9dcc721b6bfe27c46eb904 (patch)
treeeab152166ad59cdb6e5760599f1a6784ee522685 /sword1/animation.cpp
parent095549125b303db33702f30aeacb924e0b703ea0 (diff)
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added support for an international BS1 cutscene pack (which we didn't release yet)
svn-id: r15983
Diffstat (limited to 'sword1/animation.cpp')
-rw-r--r--sword1/animation.cpp222
1 files changed, 211 insertions, 11 deletions
diff --git a/sword1/animation.cpp b/sword1/animation.cpp
index 0e4531bdd6..c856b6a411 100644
--- a/sword1/animation.cpp
+++ b/sword1/animation.cpp
@@ -21,12 +21,14 @@
#include "common/stdafx.h"
#include "common/file.h"
+#include "sword1/sword1.h"
#include "sword1/animation.h"
-#include "sound/audiostream.h"
-
+#include "sword1/credits.h"
+#include "sound/vorbis.h"
#include "common/config-manager.h"
#include "common/str.h"
+
namespace Sword1 {
AnimationState::AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys)
@@ -38,11 +40,9 @@ AnimationState::~AnimationState() {
#ifdef BACKEND_8BIT
-
void AnimationState::setPalette(byte *pal) {
_sys->setPalette(pal, 0, 256);
}
-
#endif
void AnimationState::drawYUV(int width, int height, byte *const *dat) {
@@ -50,28 +50,95 @@ void AnimationState::drawYUV(int width, int height, byte *const *dat) {
_scr->plotYUV(lut, width, height, dat);
#else
plotYUV(lookup, width, height, dat);
+#endif
+}
+
+void AnimationState::updateScreen(void) {
+#ifndef BACKEND_8BIT
_sys->copyRectToOverlay(overlay, MOVIE_WIDTH, 0, 40, MOVIE_WIDTH, MOVIE_HEIGHT);
#endif
+ _sys->updateScreen();
+}
+
+OverlayColor *AnimationState::giveRgbBuffer(void) {
+#ifdef BACKEND_8BIT
+ return NULL;
+#else
+ return overlay;
+#endif
+}
+
+bool AnimationState::soundFinished(void) {
+ return !bgSound.isActive();
+}
+
+AudioStream *AnimationState::createAudioStream(const char *name, void *arg) {
+ if (arg)
+ return (AudioStream*)arg;
+ else
+ return AudioStream::openStreamFile(name);
}
MoviePlayer::MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys)
: _scr(scr), _snd(snd), _sys(sys) {
+ for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++)
+ _logoOvls[cnt] = NULL;
+ _introPal = NULL;
+}
+
+MoviePlayer::~MoviePlayer(void) {
+ if (_introPal)
+ free(_introPal);
+ for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++)
+ if (_logoOvls[cnt])
+ free(_logoOvls[cnt]);
}
/**
* Plays an animated cutscene.
- * @param filename the file name of the cutscene file
+ * @param id the id of the file
*/
-void MoviePlayer::play(const char *filename) {
+void MoviePlayer::play(uint32 id) {
#ifdef USE_MPEG2
AnimationState *anim = new AnimationState(_scr, _snd, _sys);
- bool initOK = anim->init(filename);
+ AudioStream *stream = NULL;
+ if (SwordEngine::_systemVars.cutscenePackVersion == 1) {
+ if ((id == SEQ_INTRO) || (id == SEQ_FINALE) || (id == SEQ_HISTORY) || (id == SEQ_FERRARI)) {
+ // these sequences are language specific
+ char sndName[20];
+ sprintf(sndName, "%s.snd", _sequenceList[id]);
+ File *oggSource = new File();
+ if (oggSource->open(sndName)) {
+ SplittedAudioStream *sStream = new SplittedAudioStream();
+ uint32 numSegs = oggSource->readUint32LE(); // number of audio segments, either 1 or 2.
+ // for each segment and each of the 7 languages, we've got fileoffset and size
+ uint32 *header = (uint32*)malloc(numSegs * 7 * 2 * 4);
+ for (uint32 cnt = 0; cnt < numSegs * 7 * 2; cnt++)
+ header[cnt] = oggSource->readUint32LE();
+ for (uint32 segCnt = 0; segCnt < numSegs; segCnt++) {
+ oggSource->seek( header[SwordEngine::_systemVars.language * 2 + 0 + segCnt * 14]);
+ uint32 segSize = header[SwordEngine::_systemVars.language * 2 + 1 + segCnt * 14];
+ AudioStream *apStream = makeVorbisStream(oggSource, segSize);
+ if (!apStream)
+ error("Can't create Vorbis Stream from file %s", sndName);
+ sStream->appendStream(apStream);
+ }
+ free(header);
+ stream = sStream;
+ } else
+ warning("Sound file \"%s\" not found", sndName);
+ initOverlays(id);
+ oggSource->decRef();
+ }
+ }
+ bool initOK = anim->init(_sequenceList[id], stream);
+ uint32 frameCount = 0;
if (initOK) {
while (anim->decodeFrame()) {
-#ifndef BACKEND_8BIT
- _sys->updateScreen();
-#endif
+ processFrame(id, anim, frameCount);
+ anim->updateScreen();
+ frameCount++;
OSystem::Event event;
while (_sys->pollEvent(event)) {
switch (event.event_code) {
@@ -95,10 +162,143 @@ void MoviePlayer::play(const char *filename) {
}
}
}
-
+ while (!anim->soundFinished())
+ _sys->delayMillis(100);
delete anim;
+#endif // USE_MPEG2
+}
+
+void MoviePlayer::insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal) {
+ if (ovl != NULL)
+ for (uint32 cnt = 0; cnt < 640 * 400; cnt++)
+ if (ovl[cnt])
+ buf[cnt] = pal[ovl[cnt]];
+}
+void MoviePlayer::processFrame(uint32 animId, AnimationState *anim, uint32 frameNo) {
+#if defined(USE_MPEG2) && !defined(BACKEND_8BIT)
+ if ((animId != 4) || (SwordEngine::_systemVars.cutscenePackVersion == 0))
+ return;
+ OverlayColor *buf = anim->giveRgbBuffer();
+ if ((frameNo > 397) && (frameNo < 444)) { // Broken Sword Logo
+ if (frameNo <= 403)
+ insertOverlay(buf, _logoOvls[frameNo - 398], _introPal); // fade up
+ else if (frameNo <= 437)
+ insertOverlay(buf, _logoOvls[(frameNo - 404) % 6 + 6], _introPal); // animation
+ else {
+ insertOverlay(buf, _logoOvls[5 - (frameNo - 438)], _introPal); // fade down
+ }
+ }
+#endif
+}
+
+bool MoviePlayer::initOverlays(uint32 id) {
+#if defined(USE_MPEG2) && !defined(BACKEND_8BIT)
+ if (id == SEQ_INTRO) {
+ ArcFile ovlFile;
+ if (!ovlFile.open("intro.dat")) {
+ warning("\"intro.dat\" not found");
+ return false;
+ }
+ ovlFile.enterPath(SwordEngine::_systemVars.language);
+ for (uint8 fcnt = 0; fcnt < 12; fcnt++) {
+ _logoOvls[fcnt] = ovlFile.decompressFile(fcnt);
+ if (fcnt > 0)
+ for (uint32 cnt = 0; cnt < 640 * 400; cnt++)
+ if (_logoOvls[fcnt - 1][cnt] && !_logoOvls[fcnt][cnt])
+ _logoOvls[fcnt][cnt] = _logoOvls[fcnt - 1][cnt];
+ }
+ uint8 *pal = ovlFile.fetchFile(12);
+ _introPal = (OverlayColor*)malloc(256 * sizeof(OverlayColor));
+ for (uint16 cnt = 0; cnt < 256; cnt++)
+ _introPal[cnt] = _sys->RGBToColor(pal[cnt * 3 + 0], pal[cnt * 3 + 1], pal[cnt * 3 + 2]);
+ }
+ return true;
#endif
}
+SplittedAudioStream::SplittedAudioStream(void) {
+ _queue = NULL;
+}
+
+SplittedAudioStream::~SplittedAudioStream(void) {
+ while (_queue) {
+ delete _queue->stream;
+ FileQueue *que = _queue->next;
+ delete _queue;
+ _queue = que;
+ }
+}
+
+int SplittedAudioStream::getRate(void) const {
+ if (_queue)
+ return _queue->stream->getRate();
+ else
+ return 22050;
+}
+
+void SplittedAudioStream::appendStream(AudioStream *stream) {
+ FileQueue **que = &_queue;
+ while (*que)
+ que = &((*que)->next);
+ *que = new FileQueue;
+ (*que)->stream = stream;
+ (*que)->next = NULL;
+}
+
+bool SplittedAudioStream::endOfData(void) const {
+ if (_queue)
+ return _queue->stream->endOfData();
+ else
+ return true;
+}
+
+bool SplittedAudioStream::isStereo(void) const {
+ if (_queue)
+ return _queue->stream->isStereo();
+ else
+ return false; // all the BS1 files are mono, anyways.
+}
+
+int SplittedAudioStream::readBuffer(int16 *buffer, const int numSamples) {
+ int retVal = 0;
+ int needSamples = numSamples;
+ while (needSamples && _queue) {
+ int retSmp = _queue->stream->readBuffer(buffer, needSamples);
+ needSamples -= retSmp;
+ retVal += retSmp;
+ buffer += retSmp;
+ if (_queue->stream->endOfData()) {
+ delete _queue->stream;
+ FileQueue *que = _queue->next;
+ delete _queue;
+ _queue = que;
+ }
+ }
+ return retVal;
+}
+
+const char * MoviePlayer::_sequenceList[20] = {
+ "ferrari", // 0 CD2 ferrari running down fitz in sc19
+ "ladder", // 1 CD2 george walking down ladder to dig sc24->sc$
+ "steps", // 2 CD2 george walking down steps sc23->sc24
+ "sewer", // 3 CD1 george entering sewer sc2->sc6
+ "intro", // 4 CD1 intro sequence ->sc1
+ "river", // 5 CD1 george being thrown into river by flap & g$
+ "truck", // 6 CD2 truck arriving at bull's head sc45->sc53/4
+ "grave", // 7 BOTH george's grave in scotland, from sc73 + from sc38 $
+ "montfcon", // 8 CD2 monfaucon clue in ireland dig, sc25
+ "tapestry", // 9 CD2 tapestry room beyond spain well, sc61
+ "ireland", // 10 CD2 ireland establishing shot europe_map->sc19
+ "finale", // 11 CD2 grand finale at very end, from sc73
+ "history", // 12 CD1 George's history lesson from Nico, in sc10
+ "spanish", // 13 CD2 establishing shot for 1st visit to Spain, europe_m$
+ "well", // 14 CD2 first time being lowered down well in Spai$
+ "candle", // 15 CD2 Candle burning down in Spain mausoleum sc59
+ "geodrop", // 16 CD2 from sc54, George jumping down onto truck
+ "vulture", // 17 CD2 from sc54, vultures circling George's dead body
+ "enddemo", // 18 --- for end of single CD demo
+ "credits", // 19 CD2 credits, to follow "finale" sequence
+};
+
} // End of namespace Sword1