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author | Max Horn | 2005-03-12 18:56:09 +0000 |
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committer | Max Horn | 2005-03-12 18:56:09 +0000 |
commit | 7cd2cb2b1700b85d48aed8898b08b49b9b46ebf8 (patch) | |
tree | 7849605aa45912d9cbe65dbb68b2b450bd32b023 /sword1/animation.cpp | |
parent | 8de216f3aec1dcee16fc0ab9974da4087bac5252 (diff) | |
download | scummvm-rg350-7cd2cb2b1700b85d48aed8898b08b49b9b46ebf8.tar.gz scummvm-rg350-7cd2cb2b1700b85d48aed8898b08b49b9b46ebf8.tar.bz2 scummvm-rg350-7cd2cb2b1700b85d48aed8898b08b49b9b46ebf8.zip |
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
svn-id: r17106
Diffstat (limited to 'sword1/animation.cpp')
-rw-r--r-- | sword1/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/animation.cpp b/sword1/animation.cpp index 927bdc7543..7dcf01e70a 100644 --- a/sword1/animation.cpp +++ b/sword1/animation.cpp @@ -70,7 +70,7 @@ OverlayColor *AnimationState::giveRgbBuffer(void) { } bool AnimationState::soundFinished(void) { - return !_bgSound.isActive(); + return !_snd->isSoundHandleActive(_bgSound); } AudioStream *AnimationState::createAudioStream(const char *name, void *arg) { |