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authorMax Horn2005-03-12 18:56:09 +0000
committerMax Horn2005-03-12 18:56:09 +0000
commit7cd2cb2b1700b85d48aed8898b08b49b9b46ebf8 (patch)
tree7849605aa45912d9cbe65dbb68b2b450bd32b023 /sword1/animation.cpp
parent8de216f3aec1dcee16fc0ab9974da4087bac5252 (diff)
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
svn-id: r17106
Diffstat (limited to 'sword1/animation.cpp')
-rw-r--r--sword1/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/animation.cpp b/sword1/animation.cpp
index 927bdc7543..7dcf01e70a 100644
--- a/sword1/animation.cpp
+++ b/sword1/animation.cpp
@@ -70,7 +70,7 @@ OverlayColor *AnimationState::giveRgbBuffer(void) {
}
bool AnimationState::soundFinished(void) {
- return !_bgSound.isActive();
+ return !_snd->isSoundHandleActive(_bgSound);
}
AudioStream *AnimationState::createAudioStream(const char *name, void *arg) {