aboutsummaryrefslogtreecommitdiff
path: root/sword1/collision.h
diff options
context:
space:
mode:
authorRobert Göffringmann2003-12-16 02:10:15 +0000
committerRobert Göffringmann2003-12-16 02:10:15 +0000
commit189e08bc7985fc5664e7ab95195bbade07488f48 (patch)
treef12049da0a8e600bcdd425e4c314c50b5c9922f7 /sword1/collision.h
parentc3a9b2df6789055325b7fea6dd591cea1d419682 (diff)
downloadscummvm-rg350-189e08bc7985fc5664e7ab95195bbade07488f48.tar.gz
scummvm-rg350-189e08bc7985fc5664e7ab95195bbade07488f48.tar.bz2
scummvm-rg350-189e08bc7985fc5664e7ab95195bbade07488f48.zip
Broken Sword 1: initial import
svn-id: r11664
Diffstat (limited to 'sword1/collision.h')
-rw-r--r--sword1/collision.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/sword1/collision.h b/sword1/collision.h
new file mode 100644
index 0000000000..01f75caf46
--- /dev/null
+++ b/sword1/collision.h
@@ -0,0 +1,44 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef BSCOLLISION_H
+#define BSCOLLISION_H
+
+/*#include "objectman.h"
+
+class SwordLogic;
+
+class SwordCollision {
+public:
+ SwordCollision(ObjectMan *pObjMan, SwordLogic *pLogic);
+ ~SwordCollision(void);
+ void checkCollisions(void);
+ void fnBumpOff(void);
+ void fnBumpOn(void);
+private:
+ int32 getIntersect(int32 x0, int32 y0, int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3);
+ int noCol;
+ ObjectMan *_objMan;
+ SwordLogic *_logic; // for CFN_preset_script
+};*/
+// maybe it's better to make this part of SwordRouter
+
+#endif // BSCOLLISION_H