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author | Max Horn | 2006-02-11 22:45:04 +0000 |
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committer | Max Horn | 2006-02-11 22:45:04 +0000 |
commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /sword1/control.cpp | |
parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'sword1/control.cpp')
-rw-r--r-- | sword1/control.cpp | 1301 |
1 files changed, 0 insertions, 1301 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp deleted file mode 100644 index bf101e9638..0000000000 --- a/sword1/control.cpp +++ /dev/null @@ -1,1301 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2003-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "common/stdafx.h" -#include "common/file.h" -#include "common/util.h" -#include "common/savefile.h" -#include "common/system.h" - -#include "gui/message.h" - -#include "sword1/control.h" -#include "sword1/logic.h" -#include "sword1/mouse.h" -#include "sword1/music.h" -#include "sword1/objectman.h" -#include "sword1/resman.h" -#include "sword1/sound.h" -#include "sword1/sword1.h" -#include "sword1/sworddefs.h" -#include "sword1/swordres.h" - -namespace Sword1 { - -enum { - kKeyRepeatInitialDelay = 400, - kKeyRepeatSustainDelay = 100 -}; - -enum LangStrings { - STR_PAUSED = 0, - STR_INSERT_CD_A, - STR_INSERT_CD_B, - STR_INCORRECT_CD, - STR_SAVE, - STR_RESTORE, - STR_RESTART, - STR_START, - STR_QUIT, - STR_SPEED, - STR_VOLUME, - STR_TEXT, - STR_DONE, - STR_OK, - STR_CANCEL, - STR_MUSIC, - STR_SPEECH, - STR_FX, - STR_THE_END, - STR_DRIVE_FULL -}; - -enum ButtonIds { - BUTTON_DONE = 1, - BUTTON_MAIN_PANEL, - BUTTON_SAVE_PANEL, - BUTTON_RESTORE_PANEL, - BUTTON_RESTART, - BUTTON_QUIT, - BUTTON_SPEED, - BUTTON_VOLUME_PANEL, - BUTTON_TEXT, - BUTTON_CONFIRM, -//- - BUTTON_SCROLL_UP_FAST, - BUTTON_SCROLL_UP_SLOW, - BUTTON_SCROLL_DOWN_SLOW, - BUTTON_SCROLL_DOWN_FAST, - BUTTON_SAVE_SELECT1, - BUTTON_SAVE_SELECT2, - BUTTON_SAVE_SELECT3, - BUTTON_SAVE_SELECT4, - BUTTON_SAVE_SELECT5, - BUTTON_SAVE_SELECT6, - BUTTON_SAVE_SELECT7, - BUTTON_SAVE_SELECT8, - BUTTON_SAVE_RESTORE_OKAY, - BUTTON_SAVE_CANCEL, -//- - CONFIRM_OKAY, - CONFIRM_CANCEL -}; - -enum TextModes { - TEXT_LEFT_ALIGN = 0, - TEXT_CENTER, - TEXT_RIGHT_ALIGN, - TEXT_RED_FONT = 128 -}; - -ControlButton::ControlButton(uint16 x, uint16 y, uint32 resId, uint8 id, uint8 flag, ResMan *pResMan, uint8 *screenBuf, OSystem *system) { - _x = x; - _y = y; - _id = id; - _flag = flag; - _resId = resId; - _resMan = pResMan; - _frameIdx = 0; - _resMan->resOpen(_resId); - FrameHeader *tmp = _resMan->fetchFrame(_resMan->fetchRes(_resId), 0); - _width = FROM_LE_16(tmp->width); - _height = FROM_LE_16(tmp->height); - if ((x == 0) && (y == 0)) { // center the frame (used for panels); - _x = (640 - _width) / 2; - _y = (480 - _height) / 2; - } - _dstBuf = screenBuf + _y * SCREEN_WIDTH + _x; - _system = system; -} - -ControlButton::~ControlButton(void) { - _resMan->resClose(_resId); -} - -bool ControlButton::isSaveslot(void) { - return ((_resId >= SR_SLAB1) && (_resId <= SR_SLAB4)); -} - -void ControlButton::draw(void) { - FrameHeader *fHead = _resMan->fetchFrame(_resMan->fetchRes(_resId), _frameIdx); - uint8 *src = (uint8*)fHead + sizeof(FrameHeader); - uint8 *dst = _dstBuf; - for (uint16 cnt = 0; cnt < FROM_LE_16(fHead->height); cnt++) { - for (uint16 cntx = 0; cntx < FROM_LE_16(fHead->width); cntx++) - if (src[cntx]) - dst[cntx] = src[cntx]; - dst += SCREEN_WIDTH; - src += FROM_LE_16(fHead->width); - } - _system->copyRectToScreen(_dstBuf, SCREEN_WIDTH, _x, _y, _width, _height); -} - -bool ControlButton::wasClicked(uint16 mouseX, uint16 mouseY) { - if ((_x <= mouseX) && (_y <= mouseY) && (_x + _width >= mouseX) && (_y + _height >= mouseY)) - return true; - else - return false; -} - -void ControlButton::setSelected(uint8 selected) { - _frameIdx = selected; - draw(); -} - -Control::Control(Common::SaveFileManager *saveFileMan, ResMan *pResMan, ObjectMan *pObjMan, OSystem *system, Mouse *pMouse, Sound *pSound, Music *pMusic) { - _saveFileMan = saveFileMan; - _resMan = pResMan; - _objMan = pObjMan; - _system = system; - _mouse = pMouse; - _music = pMusic; - _sound = pSound; - _lStrings = _languageStrings + SwordEngine::_systemVars.language * 20; - _keyRepeat = 0; - _keyRepeatTime = 0; -} - -void Control::askForCd(void) { - _screenBuf = (uint8*)malloc(640 * 480); - uint32 fontId = SR_FONT; - if (SwordEngine::_systemVars.language == BS1_CZECH) - fontId = CZECH_SR_FONT; - _font = (uint8*)_resMan->openFetchRes(fontId); - uint8 *pal = (uint8*)_resMan->openFetchRes(SR_PALETTE); - uint8 *palOut = (uint8*)malloc(256 * 4); - for (uint16 cnt = 1; cnt < 256; cnt++) { - palOut[cnt * 4 + 0] = pal[cnt * 3 + 0] << 2; - palOut[cnt * 4 + 1] = pal[cnt * 3 + 1] << 2; - palOut[cnt * 4 + 2] = pal[cnt * 3 + 2] << 2; - } - palOut[0] = palOut[1] = palOut[2] = palOut[3] = 0; - _resMan->resClose(SR_PALETTE); - _system->setPalette(palOut, 0, 256); - free(palOut); - - Common::File test; - char fName[10]; - uint8 textA[50]; - sprintf(fName, "cd%d.id", SwordEngine::_systemVars.currentCD); - sprintf((char*)textA, "%s%d", _lStrings[STR_INSERT_CD_A], SwordEngine::_systemVars.currentCD); - bool notAccepted = true; - bool refreshText = true; - do { - if (refreshText) { - memset(_screenBuf, 0, 640 * 480); - renderText(textA, 320, 220, TEXT_CENTER); - renderText(_lStrings[STR_INSERT_CD_B], 320, 240, TEXT_CENTER); - _system->copyRectToScreen(_screenBuf, 640, 0, 0, 640, 480); - _system->updateScreen(); - } - delay(300); - if (_keyPressed) { - test.open(fName); - if (!test.isOpen()) { - memset(_screenBuf, 0, 640 * 480); - renderText(_lStrings[STR_INCORRECT_CD], 320, 230, TEXT_CENTER); - _system->copyRectToScreen(_screenBuf, 640, 0, 0, 640, 480); - _system->updateScreen(); - delay(2000); - refreshText = true; - } else { - test.close(); - notAccepted = false; - } - } - } while (notAccepted && (!SwordEngine::_systemVars.engineQuit)); - - _resMan->resClose(fontId); - free(_screenBuf); -} - -uint8 Control::runPanel(void) { - _mouseDown = false; - _restoreBuf = NULL; - _keyPressed = _numButtons = 0; - _screenBuf = (uint8*)malloc(640 * 480); - memset(_screenBuf, 0, 640 * 480); - _system->copyRectToScreen(_screenBuf, 640, 0, 0, 640, 480); - _sound->quitScreen(); - - uint32 fontId = SR_FONT, redFontId = SR_REDFONT; - if (SwordEngine::_systemVars.language == BS1_CZECH) { - fontId = CZECH_SR_FONT; - redFontId = CZECH_SR_REDFONT; - } - _font = (uint8*)_resMan->openFetchRes(fontId); - _redFont = (uint8*)_resMan->openFetchRes(redFontId); - - uint8 *pal = (uint8*)_resMan->openFetchRes(SR_PALETTE); - uint8 *palOut = (uint8*)malloc(256 * 4); - for (uint16 cnt = 1; cnt < 256; cnt++) { - palOut[cnt * 4 + 0] = pal[cnt * 3 + 0] << 2; - palOut[cnt * 4 + 1] = pal[cnt * 3 + 1] << 2; - palOut[cnt * 4 + 2] = pal[cnt * 3 + 2] << 2; - } - palOut[0] = palOut[1] = palOut[2] = palOut[3] = 0; - _resMan->resClose(SR_PALETTE); - _system->setPalette(palOut, 0, 256); - free(palOut); - uint8 mode = 0, newMode = BUTTON_MAIN_PANEL; - bool fullRefresh = false; - _mouse->controlPanel(true); - uint8 retVal = CONTROL_NOTHING_DONE; - _music->startMusic(61, 1); - - do { - if (newMode) { - mode = newMode; - fullRefresh = true; - destroyButtons(); - memset(_screenBuf, 0, 640 * 480); - if (mode != BUTTON_SAVE_PANEL) - _cursorVisible = false; - } - switch (mode) { - case BUTTON_MAIN_PANEL: - if (fullRefresh) - setupMainPanel(); - break; - case BUTTON_SAVE_PANEL: - if (fullRefresh) { - setupSaveRestorePanel(true); - } - if (_selectedSavegame < 255) { - _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); - bool visible = _cursorVisible; - _cursorTick++; - if (_cursorTick == 7) - _cursorVisible = true; - else if (_cursorTick == 14) { - _cursorVisible = false; - _cursorTick = 0; - } - if (_keyPressed) - handleSaveKey(_keyPressed); - else if (_cursorVisible != visible) - showSavegameNames(); - } else { - _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); - } - break; - case BUTTON_RESTORE_PANEL: - if (fullRefresh) - setupSaveRestorePanel(false); - break; - case BUTTON_VOLUME_PANEL: - if (fullRefresh) - setupVolumePanel(); - break; - default: - break; - } - if (fullRefresh) { - fullRefresh = false; - _system->copyRectToScreen(_screenBuf, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, 480); - } - _system->updateScreen(); - delay(1000 / 12); - newMode = getClicks(mode, &retVal); - } while ((newMode != BUTTON_DONE) && (retVal == 0) && (!SwordEngine::_systemVars.engineQuit)); - destroyButtons(); - _resMan->resClose(fontId); - _resMan->resClose(redFontId); - memset(_screenBuf, 0, 640 * 480); - _system->copyRectToScreen(_screenBuf, 640, 0, 0, 640, 480); - free(_screenBuf); - _mouse->controlPanel(false); - _music->startMusic(Logic::_scriptVars[CURRENT_MUSIC], 1); - return retVal; -} - -uint8 Control::getClicks(uint8 mode, uint8 *retVal) { - uint8 checkButtons = _numButtons; - if (mode == BUTTON_VOLUME_PANEL) { - handleVolumeClicks(); - checkButtons = 1; - } - - uint8 flag = 0; - if (_keyPressed == 27) - flag = kButtonCancel; - else if (_keyPressed == '\r' || _keyPressed == '\n') - flag = kButtonOk; - - if (flag) { - for (uint8 cnt = 0; cnt < checkButtons; cnt++) - if (_buttons[cnt]->_flag == flag) - return handleButtonClick(_buttons[cnt]->_id, mode, retVal); - } - - if (!_mouseState) - return 0; - if (_mouseState & BS1L_BUTTON_DOWN) - for (uint8 cnt = 0; cnt < checkButtons; cnt++) - if (_buttons[cnt]->wasClicked(_mouseX, _mouseY)) { - _selectedButton = cnt; - _buttons[cnt]->setSelected(1); - if (_buttons[cnt]->isSaveslot()) - showSavegameNames(); - } - if (_mouseState & BS1L_BUTTON_UP) { - for (uint8 cnt = 0; cnt < checkButtons; cnt++) - if (_buttons[cnt]->wasClicked(_mouseX, _mouseY)) - if (_selectedButton == cnt) { - // saveslots stay selected after clicking - if (!_buttons[cnt]->isSaveslot()) - _buttons[cnt]->setSelected(0); - _selectedButton = 255; - return handleButtonClick(_buttons[cnt]->_id, mode, retVal); - } - if (_selectedButton < checkButtons) { - _buttons[_selectedButton]->setSelected(0); - if (_buttons[_selectedButton]->isSaveslot()) - showSavegameNames(); - } - _selectedButton = 255; - } - if (_mouseState & BS1_WHEEL_UP) { - for (uint8 cnt = 0; cnt < checkButtons; cnt++) - if (_buttons[cnt]->_id == BUTTON_SCROLL_UP_SLOW) - return handleButtonClick(_buttons[cnt]->_id, mode, retVal); - } - if (_mouseState & BS1_WHEEL_DOWN) { - for (uint8 cnt = 0; cnt < checkButtons; cnt++) - if (_buttons[cnt]->_id == BUTTON_SCROLL_DOWN_SLOW) - return handleButtonClick(_buttons[cnt]->_id, mode, retVal); - } - return 0; -} - -uint8 Control::handleButtonClick(uint8 id, uint8 mode, uint8 *retVal) { - switch (mode) { - case BUTTON_MAIN_PANEL: - if (id == BUTTON_RESTART) { - if (SwordEngine::_systemVars.controlPanelMode) // if player is dead or has just started, don't ask for confirmation - *retVal |= CONTROL_RESTART_GAME; - else if (getConfirm(_lStrings[STR_RESTART])) - *retVal |= CONTROL_RESTART_GAME; - else - return mode; - } else if ((id == BUTTON_RESTORE_PANEL) || (id == BUTTON_SAVE_PANEL) || - (id == BUTTON_DONE) || (id == BUTTON_VOLUME_PANEL)) - return id; - else if (id == BUTTON_TEXT) { - SwordEngine::_systemVars.showText ^= 1; - _buttons[5]->setSelected(SwordEngine::_systemVars.showText); - } else if (id == BUTTON_QUIT) { - if (getConfirm(_lStrings[STR_QUIT])) - SwordEngine::_systemVars.engineQuit = true; - return mode; - } - break; - case BUTTON_SAVE_PANEL: - case BUTTON_RESTORE_PANEL: - if ((id >= BUTTON_SCROLL_UP_FAST) && (id <= BUTTON_SCROLL_DOWN_FAST)) - saveNameScroll(id, mode == BUTTON_SAVE_PANEL); - else if ((id >= BUTTON_SAVE_SELECT1) && (id <= BUTTON_SAVE_SELECT8)) - saveNameSelect(id, mode == BUTTON_SAVE_PANEL); - else if (id == BUTTON_SAVE_RESTORE_OKAY) { - if (mode == BUTTON_SAVE_PANEL) { - _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); - if (saveToFile()) // don't go back to main panel if save fails. - return BUTTON_DONE; - } else { - if (restoreFromFile()) { // don't go back to main panel if restore fails. - *retVal |= CONTROL_GAME_RESTORED; - return BUTTON_MAIN_PANEL; - } - } - } else if (id == BUTTON_SAVE_CANCEL) { - _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); - return BUTTON_MAIN_PANEL; // mode down to main panel - } - break; - case BUTTON_VOLUME_PANEL: - return id; - } - return 0; -} - -void Control::deselectSaveslots(void) { - for (uint8 cnt = 0; cnt < 8; cnt++) - _buttons[cnt]->setSelected(0); -} - -void Control::setupMainPanel(void) { - uint32 panelId; - - if (SwordEngine::_systemVars.controlPanelMode == CP_DEATHSCREEN) - panelId = SR_DEATHPANEL; - else { - if (SwordEngine::_systemVars.language <= BS1_SPANISH) - panelId = SR_PANEL_ENGLISH + SwordEngine::_systemVars.language; - else - panelId = SR_PANEL_ENGLISH; - } - - ControlButton *panel = new ControlButton(0, 0, panelId, 0, 0, _resMan, _screenBuf, _system); - panel->draw(); - delete panel; - - if (SwordEngine::_systemVars.controlPanelMode != CP_NORMAL) - createButtons(_deathButtons, 3); - else { - createButtons(_panelButtons, 7); - _buttons[5]->setSelected(SwordEngine::_systemVars.showText); - } - - if (SwordEngine::_systemVars.controlPanelMode == CP_THEEND) // end of game - renderText(_lStrings[STR_THE_END], 480, 188 + 40, TEXT_RIGHT_ALIGN); - - if (SwordEngine::_systemVars.controlPanelMode == CP_NORMAL) { // normal panel - renderText(_lStrings[STR_SAVE], 180, 188 + 40, TEXT_LEFT_ALIGN); - renderText(_lStrings[STR_DONE], 460, 332 + 40, TEXT_RIGHT_ALIGN); - renderText(_lStrings[STR_RESTORE], 180, 224 + 40, TEXT_LEFT_ALIGN); - renderText(_lStrings[STR_RESTART], 180, 260 + 40, TEXT_LEFT_ALIGN); - renderText(_lStrings[STR_QUIT], 180, 296 + 40, TEXT_LEFT_ALIGN); - - renderText(_lStrings[STR_VOLUME], 460, 188 + 40, TEXT_RIGHT_ALIGN); - renderText(_lStrings[STR_TEXT], 460, 224 + 40, TEXT_RIGHT_ALIGN); - } else { - renderText(_lStrings[STR_RESTORE], 285, 224 + 40, TEXT_LEFT_ALIGN); - if (SwordEngine::_systemVars.controlPanelMode == CP_NEWGAME) // just started game - renderText(_lStrings[STR_START], 285, 260 + 40, TEXT_LEFT_ALIGN); - else - renderText(_lStrings[STR_RESTART], 285, 260 + 40, TEXT_LEFT_ALIGN); - renderText(_lStrings[STR_QUIT], 285, 296 + 40, TEXT_LEFT_ALIGN); - } -} - -void Control::setupSaveRestorePanel(bool saving) { - FrameHeader *savePanel = _resMan->fetchFrame(_resMan->openFetchRes(SR_WINDOW), 0); - uint16 panelX = (640 - FROM_LE_16(savePanel->width)) / 2; - uint16 panelY = (480 - FROM_LE_16(savePanel->height)) / 2; - ControlButton *panel = new ControlButton(panelX, panelY, SR_WINDOW, 0, 0, _resMan, _screenBuf, _system); - panel->draw(); - delete panel; - _resMan->resClose(SR_WINDOW); - createButtons(_saveButtons, 14); - renderText(_lStrings[STR_CANCEL], _saveButtons[13].x - 10, _saveButtons[13].y, TEXT_RIGHT_ALIGN); - if (saving) { - renderText(_lStrings[STR_SAVE], _saveButtons[12].x + 30, _saveButtons[13].y, TEXT_LEFT_ALIGN); - } else { - renderText(_lStrings[STR_RESTORE], _saveButtons[12].x + 30, _saveButtons[13].y, TEXT_LEFT_ALIGN); - } - readSavegameDescriptions(); - _selectedSavegame = 255; - showSavegameNames(); -} - -void Control::setupVolumePanel(void) { - ControlButton *panel = new ControlButton(0, 0, SR_VOLUME, 0, 0, _resMan, _screenBuf, _system); - panel->draw(); - delete panel; - - renderText(_lStrings[STR_MUSIC], 149, 39 + 40, TEXT_LEFT_ALIGN); - renderText(_lStrings[STR_SPEECH], 320, 39 + 40, TEXT_CENTER); - renderText(_lStrings[STR_FX], 438, 39 + 40, TEXT_LEFT_ALIGN); - - createButtons(_volumeButtons, 4); - renderText(_lStrings[STR_DONE], _volumeButtons[0].x - 10, _volumeButtons[0].y, TEXT_RIGHT_ALIGN); - - uint8 volL, volR; - _music->giveVolume(&volL, &volR); - renderVolumeBar(1, volL, volR); - _sound->giveSpeechVol(&volL, &volR); - renderVolumeBar(2, volL, volR); - _sound->giveSfxVol(&volL, &volR); - renderVolumeBar(3, volL, volR); -} - -void Control::handleVolumeClicks(void) { - if (_mouseDown) { - uint8 clickedId = 0; - for (uint8 cnt = 1; cnt < 4; cnt++) - if (_buttons[cnt]->wasClicked(_mouseX, _mouseY)) - clickedId = cnt; - if (clickedId) { // these are circle shaped, so check again if it was clicked. - uint8 clickDest = 0; - int16 mouseDiffX = _mouseX - (_volumeButtons[clickedId].x + 48); - int16 mouseDiffY = _mouseY - (_volumeButtons[clickedId].y + 48); - int16 mouseOffs = (int16)sqrt((double)(mouseDiffX * mouseDiffX + mouseDiffY * mouseDiffY)); - // check if the player really hit the button (but not the center). - if ((mouseOffs <= 42) && (mouseOffs >= 8)) { - if (mouseDiffX > 8) { // right part - if (mouseDiffY < -8) // upper right - clickDest = 2; - else if (ABS(mouseDiffY) <= 8) // right - clickDest = 3; - else // lower right - clickDest = 4; - } else if (mouseDiffX < -8) { // left part - if (mouseDiffY < -8) // upper left - clickDest = 8; - else if (ABS(mouseDiffY) <= 8) // left - clickDest = 7; - else // lower left - clickDest = 6; - } else { // middle - if (mouseDiffY < -8) - clickDest = 1; // upper - else if (mouseDiffY > 8) - clickDest = 5; // lower - } - } - _buttons[clickedId]->setSelected(clickDest); - changeVolume(clickedId, clickDest); - } - } else if (_mouseState & BS1L_BUTTON_UP) { - _buttons[1]->setSelected(0); - _buttons[2]->setSelected(0); - _buttons[3]->setSelected(0); - } -} - -void Control::changeVolume(uint8 id, uint8 action) { - // ids: 1 = music, 2 = speech, 3 = sfx - uint8 volL = 0, volR = 0; - if (id == 1) - _music->giveVolume(&volL, &volR); - else if (id == 2) - _sound->giveSpeechVol(&volL, &volR); - else if (id == 3) - _sound->giveSfxVol(&volL, &volR); - - int8 direction = 0; - if ((action >= 4) && (action <= 6)) // lower part of the button => decrease volume - direction = -1; - else if ((action == 8) || (action == 1) || (action == 2)) // upper part => increase volume - direction = 1; - else if ((action == 3) || (action == 7)) // middle part => pan volume - direction = 1; - int8 factorL = 8, factorR = 8; - if ((action >= 6) && (action <= 8)) { // left part => left pan - factorL = 8; - factorR = (action == 7) ? -8 : 0; - } else if ((action >= 2) && (action <= 4)) { // right part - factorR = 8; - factorL = (action == 3) ? -8 : 0; - } - int16 resVolL = volL + direction * factorL; - int16 resVolR = volR + direction * factorR; - - volL = (uint8)MAX((int16)0, MIN(resVolL, (int16)255)); - volR = (uint8)MAX((int16)0, MIN(resVolR, (int16)255)); - - if (id == 1) - _music->setVolume(volL, volR); - else if (id == 2) - _sound->setSpeechVol(volL, volR); - else if (id == 3) - _sound->setSfxVol(volL, volR); - - renderVolumeBar(id, volL, volR); -} - -bool Control::getConfirm(const uint8 *title) { - ControlButton *panel = new ControlButton(0, 0, SR_CONFIRM, 0, 0, _resMan, _screenBuf, _system); - panel->draw(); - delete panel; - renderText(title, 320, 160, TEXT_CENTER); - ControlButton *buttons[2]; - buttons[0] = new ControlButton(260, 192 + 40, SR_BUTTON, 0, 0, _resMan, _screenBuf, _system); - renderText(_lStrings[STR_OK], 640 - 260, 192 + 40, TEXT_RIGHT_ALIGN); - buttons[1] = new ControlButton(260, 256 + 40, SR_BUTTON, 0, 0, _resMan, _screenBuf, _system); - renderText(_lStrings[STR_CANCEL], 640 - 260, 256 + 40, TEXT_RIGHT_ALIGN); - uint8 retVal = 0; - uint8 clickVal = 0; - do { - buttons[0]->draw(); - buttons[1]->draw(); - _system->updateScreen(); - delay(1000 / 12); - if (_keyPressed == 27) - retVal = 2; - else if (_keyPressed == '\r' || _keyPressed == '\n') - retVal = 1; - if (_mouseState & BS1L_BUTTON_DOWN) { - if (buttons[0]->wasClicked(_mouseX, _mouseY)) - clickVal = 1; - else if (buttons[1]->wasClicked(_mouseX, _mouseY)) - clickVal = 2; - else - clickVal = 0; - if (clickVal) - buttons[clickVal - 1]->setSelected(1); - } - if ((_mouseState & BS1L_BUTTON_UP) && (clickVal)) { - if (buttons[clickVal - 1]->wasClicked(_mouseX, _mouseY)) - retVal = clickVal; - else - buttons[clickVal - 1]->setSelected(0); - clickVal = 0; - } - } while (!retVal); - delete buttons[0]; - delete buttons[1]; - return retVal == 1; -} - -bool Control::keyAccepted(uint8 key) { - // this routine needs changes for Czech keys... No idea how to do that, though. - // FIXME: It is not a good idea to put non-ASCII chars into a C source file, - // since there is no way to specify which encoding you are using. - // It is better to encode them as hex/octal. Although in this particular - // case, it seems questionable to do this at all, since we currently - // do not at all specify which encoding keyboard events use, so this - // check here is probably not portable anyway... - static const char allowedSpecials[] = "éèáàúùäöüÄÖÜß,.:-()?! \"\'"; - if (((key >= 'A') && (key <= 'Z')) || - ((key >= 'a') && (key <= 'z')) || - ((key >= '0') && (key <= '9')) || - strchr(allowedSpecials, key)) - return true; - else - return false; -} - -void Control::handleSaveKey(uint8 key) { - if (_selectedSavegame < 255) { - uint8 len = strlen((char*)_saveNames[_selectedSavegame]); - if ((key == 8) && len) // backspace - _saveNames[_selectedSavegame][len - 1] = '\0'; - else if (keyAccepted(key) && (len < 31)) { - _saveNames[_selectedSavegame][len] = key; - _saveNames[_selectedSavegame][len + 1] = '\0'; - } - showSavegameNames(); - } -} - -bool Control::saveToFile(void) { - if ((_selectedSavegame == 255) || !strlen((char*)_saveNames[_selectedSavegame])) - return false; // no saveslot selected or no name entered - saveGameToFile(_selectedSavegame); - writeSavegameDescriptions(); - return true; -} - -bool Control::restoreFromFile(void) { - if (_selectedSavegame < 255) { - return restoreGameFromFile(_selectedSavegame); - } else - return false; -} - -void Control::readSavegameDescriptions(void) { - Common::InSaveFile *inf; - inf = _saveFileMan->openForLoading("SAVEGAME.INF"); - _saveScrollPos = _saveFiles = 0; - _selectedSavegame = 255; - if (inf) { - uint8 curFileNum = 0; - uint8 ch; - do { - uint8 pos = 0; - do { - ch = inf->readByte(); - if ((ch == 10) || (ch == 255)) - _saveNames[curFileNum][pos] = '\0'; - else - _saveNames[curFileNum][pos] = ch; - pos++; - } while ((ch != 10) && (ch != 255)); - curFileNum++; - } while (ch != 255); - _saveFiles = curFileNum; - for (uint8 cnt = _saveFiles; cnt < 64; cnt++) - _saveNames[cnt][0] = '\0'; - } else - for (uint8 cnt = 0; cnt < 64; cnt++) - _saveNames[cnt][0] = '\0'; - delete inf; -} - -int Control::displayMessage(const char *altButton, const char *message, ...) { - char buf[STRINGBUFLEN]; - va_list va; - - va_start(va, message); - vsnprintf(buf, STRINGBUFLEN, message, va); - va_end(va); - - GUI::MessageDialog dialog(buf, "OK", altButton); - int result = dialog.runModal(); - _mouse->setPointer(MSE_POINTER, 0); - return result; -} - -void Control::writeSavegameDescriptions(void) { - Common::OutSaveFile *outf; - outf = _saveFileMan->openForSaving("SAVEGAME.INF"); - - if (!outf) { - // Display an error message, and do nothing - displayMessage(0, "Can't create SAVEGAME.INF in directory '%s'", _saveFileMan->getSavePath()); - return; - } - - // if the player accidently clicked the last slot and then deselected it again, - // we'd still have _saveFiles == 64, so get rid of the empty end. - while (strlen((char*)_saveNames[_saveFiles - 1]) == 0) - _saveFiles--; - for (uint8 cnt = 0; cnt < _saveFiles; cnt++) { - int len = strlen((char*)_saveNames[cnt]); - if (len > 0) - outf->write(_saveNames[cnt], len); - if (cnt < _saveFiles - 1) - outf->writeByte(10); - else - outf->writeByte(255); - } - outf->flush(); - if (outf->ioFailed()) - displayMessage(0, "Can't write to SAVEGAME.INF in directory '%s'. Device full?", _saveFileMan->getSavePath()); - delete outf; -} - -bool Control::savegamesExist(void) { - bool retVal = false; - Common::InSaveFile *inf; - inf = _saveFileMan->openForLoading("SAVEGAME.INF"); - if (inf) - retVal = true; - delete inf; - return retVal; -} - -void Control::showSavegameNames(void) { - for (uint8 cnt = 0; cnt < 8; cnt++) { - _buttons[cnt]->draw(); - uint8 textMode = TEXT_LEFT_ALIGN; - uint16 ycoord = _saveButtons[cnt].y + 2; - uint8 str[40]; - sprintf((char*)str, "%d. %s", cnt + _saveScrollPos + 1, _saveNames[cnt + _saveScrollPos]); - if (cnt + _saveScrollPos == _selectedSavegame) { - textMode |= TEXT_RED_FONT; - ycoord += 2; - if (_cursorVisible) - strcat((char*)str, "_"); - } - renderText(str, _saveButtons[cnt].x + 6, ycoord, textMode); - } -} - -void Control::saveNameSelect(uint8 id, bool saving) { - deselectSaveslots(); - _buttons[id - BUTTON_SAVE_SELECT1]->setSelected(1); - uint8 num = (id - BUTTON_SAVE_SELECT1) + _saveScrollPos; - if (saving && (_selectedSavegame != 255)) // the player may have entered something, clear it again - strcpy((char*)_saveNames[_selectedSavegame], (char*)_oldName); - if (num < _saveFiles) { - _selectedSavegame = num; - strcpy((char*)_oldName, (char*)_saveNames[num]); // save for later - } else { - if (!saving) - _buttons[id - BUTTON_SAVE_SELECT1]->setSelected(0); // no save in slot, deselect it - else { - if (_saveFiles <= num) - _saveFiles = num + 1; - _selectedSavegame = num; - _oldName[0] = '\0'; - } - } - if (_selectedSavegame < 255) - _cursorTick = 0; - showSavegameNames(); -} - -void Control::saveNameScroll(uint8 scroll, bool saving) { - uint16 maxScroll; - if (saving) - maxScroll = 64; - else - maxScroll = _saveFiles; // for loading, we can only scroll as far as there are savegames - if (scroll == BUTTON_SCROLL_UP_FAST) { - if (_saveScrollPos >= 8) - _saveScrollPos -= 8; - else - _saveScrollPos = 0; - } else if (scroll == BUTTON_SCROLL_UP_SLOW) { - if (_saveScrollPos >= 1) - _saveScrollPos--; - } else if (scroll == BUTTON_SCROLL_DOWN_SLOW) { - if (_saveScrollPos + 8 < maxScroll) - _saveScrollPos++; - } else if (scroll == BUTTON_SCROLL_DOWN_FAST) { - if (_saveScrollPos + 16 < maxScroll) - _saveScrollPos += 8; - else { - if (maxScroll >= 8) - _saveScrollPos = maxScroll - 8; - else - _saveScrollPos = 0; - } - } - _selectedSavegame = 255; // deselect savegame - deselectSaveslots(); - showSavegameNames(); -} - -void Control::createButtons(const ButtonInfo *buttons, uint8 num) { - for (uint8 cnt = 0; cnt < num; cnt++) { - _buttons[cnt] = new ControlButton(buttons[cnt].x, buttons[cnt].y, buttons[cnt].resId, buttons[cnt].id, buttons[cnt].flag, _resMan, _screenBuf, _system); - _buttons[cnt]->draw(); - } - _numButtons = num; -} - -void Control::destroyButtons(void) { - for (uint8 cnt = 0; cnt < _numButtons; cnt++) - delete _buttons[cnt]; - _numButtons = 0; -} - -uint16 Control::getTextWidth(const uint8 *str) { - uint16 width = 0; - while (*str) { - width += FROM_LE_16(_resMan->fetchFrame(_font, *str - 32)->width) - 3; - str++; - } - return width; -} - -void Control::renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode) { - uint8 *font = _font; - if (mode & TEXT_RED_FONT) { - mode &= ~TEXT_RED_FONT; - font = _redFont; - } - - if (mode == TEXT_RIGHT_ALIGN) // negative x coordinate means right-aligned. - x -= getTextWidth(str); - else if (mode == TEXT_CENTER) - x -= getTextWidth(str) / 2; - - uint16 destX = x; - while (*str) { - uint8 *dst = _screenBuf + y * SCREEN_WIDTH + destX; - - FrameHeader *chSpr = _resMan->fetchFrame(font, *str - 32); - uint8 *sprData = (uint8*)chSpr + sizeof(FrameHeader); - for (uint16 cnty = 0; cnty < FROM_LE_16(chSpr->height); cnty++) { - for (uint16 cntx = 0; cntx < FROM_LE_16(chSpr->width); cntx++) { - if (sprData[cntx]) - dst[cntx] = sprData[cntx]; - } - sprData += FROM_LE_16(chSpr->width); - dst += SCREEN_WIDTH; - } - destX += FROM_LE_16(chSpr->width) - 3; - str++; - } - _system->copyRectToScreen(_screenBuf + y * SCREEN_WIDTH + x, SCREEN_WIDTH, x, y, (destX - x) + 3, 28); -} - -void Control::renderVolumeBar(uint8 id, uint8 volL, uint8 volR) { - uint16 destX = _volumeButtons[id].x + 20; - uint16 destY = _volumeButtons[id].y + 116; - - for (uint8 chCnt = 0; chCnt < 2; chCnt++) { - uint8 vol = (chCnt == 0) ? volL : volR; - FrameHeader *frHead = _resMan->fetchFrame(_resMan->openFetchRes(SR_VLIGHT), (vol + 15) >> 4); - uint8 *destMem = _screenBuf + destY * SCREEN_WIDTH + destX; - uint8 *srcMem = (uint8*)frHead + sizeof(FrameHeader); - for (uint16 cnty = 0; cnty < FROM_LE_16(frHead->height); cnty++) { - memcpy(destMem, srcMem, FROM_LE_16(frHead->width)); - srcMem += FROM_LE_16(frHead->width); - destMem += SCREEN_WIDTH; - } - _system->copyRectToScreen(_screenBuf + destY * SCREEN_WIDTH + destX, SCREEN_WIDTH, destX, destY, FROM_LE_16(frHead->width), FROM_LE_16(frHead->height)); - _resMan->resClose(SR_VLIGHT); - destX += 32; - } -} - -void Control::saveGameToFile(uint8 slot) { - char fName[15]; - uint16 cnt; - sprintf(fName, "SAVEGAME.%03d", slot); - uint16 liveBuf[TOTAL_SECTIONS]; - Common::OutSaveFile *outf; - outf = _saveFileMan->openForSaving(fName); - if (!outf) { - // Display an error message and do nothing - displayMessage(0, "Unable to create file '%s' in directory '%s'", fName, _saveFileMan->getSavePath()); - return; - } - - _objMan->saveLiveList(liveBuf); - for (cnt = 0; cnt < TOTAL_SECTIONS; cnt++) - outf->writeUint16LE(liveBuf[cnt]); - - Object *cpt = _objMan->fetchObject(PLAYER); - Logic::_scriptVars[CHANGE_DIR] = cpt->o_dir; - Logic::_scriptVars[CHANGE_X] = cpt->o_xcoord; - Logic::_scriptVars[CHANGE_Y] = cpt->o_ycoord; - Logic::_scriptVars[CHANGE_STANCE] = STAND; - Logic::_scriptVars[CHANGE_PLACE] = cpt->o_place; - - for (cnt = 0; cnt < NUM_SCRIPT_VARS; cnt++) - outf->writeUint32LE(Logic::_scriptVars[cnt]); - - uint32 playerSize = (sizeof(Object) - 12000) / 4; - uint32 *playerRaw = (uint32*)cpt; - for (uint32 cnt2 = 0; cnt2 < playerSize; cnt2++) - outf->writeUint32LE(playerRaw[cnt2]); - outf->flush(); - if (outf->ioFailed()) - displayMessage(0, "Couldn't write to file '%s' in directory '%s'. Device full?", fName, _saveFileMan->getSavePath()); - delete outf; -} - -bool Control::restoreGameFromFile(uint8 slot) { - char fName[15]; - uint16 cnt; - sprintf(fName, "SAVEGAME.%03d", slot); - Common::InSaveFile *inf; - inf = _saveFileMan->openForLoading(fName); - if (!inf) { - // Display an error message, and do nothing - displayMessage(0, "Can't open file '%s' in directory '%s'", fName, _saveFileMan->getSavePath()); - return false; - } - - _restoreBuf = (uint8*)malloc( - TOTAL_SECTIONS * 2 + - NUM_SCRIPT_VARS * 4 + - (sizeof(Object) - 12000)); - - uint16 *liveBuf = (uint16*)_restoreBuf; - uint32 *scriptBuf = (uint32*)(_restoreBuf + 2 * TOTAL_SECTIONS); - uint32 *playerBuf = (uint32*)(_restoreBuf + 2 * TOTAL_SECTIONS + 4 * NUM_SCRIPT_VARS); - - for (cnt = 0; cnt < TOTAL_SECTIONS; cnt++) - liveBuf[cnt] = inf->readUint16LE(); - - for (cnt = 0; cnt < NUM_SCRIPT_VARS; cnt++) - scriptBuf[cnt] = inf->readUint32LE(); - - uint32 playerSize = (sizeof(Object) - 12000) / 4; - for (uint32 cnt2 = 0; cnt2 < playerSize; cnt2++) - playerBuf[cnt2] = inf->readUint32LE(); - - if (inf->ioFailed()) { - displayMessage(0, "Can't read from file '%s' in directory '%s'", fName, _saveFileMan->getSavePath()); - delete inf; - free(_restoreBuf); - _restoreBuf = NULL; - return false; - } - delete inf; - return true; -} - -void Control::doRestore(void) { - uint8 *bufPos = _restoreBuf; - _objMan->loadLiveList((uint16*)bufPos); - bufPos += TOTAL_SECTIONS * 2; - for (uint16 cnt = 0; cnt < NUM_SCRIPT_VARS; cnt++) { - Logic::_scriptVars[cnt] = *(uint32*)bufPos; - bufPos += 4; - } - uint32 playerSize = (sizeof(Object) - 12000) / 4; - uint32 *playerRaw = (uint32*)_objMan->fetchObject(PLAYER); - Object *cpt = _objMan->fetchObject(PLAYER); - for (uint32 cnt2 = 0; cnt2 < playerSize; cnt2++) { - *playerRaw = *(uint32*)bufPos; - playerRaw++; - bufPos += 4; - } - free(_restoreBuf); - Logic::_scriptVars[CHANGE_DIR] = cpt->o_dir; - Logic::_scriptVars[CHANGE_X] = cpt->o_xcoord; - Logic::_scriptVars[CHANGE_Y] = cpt->o_ycoord; - Logic::_scriptVars[CHANGE_STANCE] = STAND; - Logic::_scriptVars[CHANGE_PLACE] = cpt->o_place; - SwordEngine::_systemVars.justRestoredGame = 1; - if (SwordEngine::_systemVars.isDemo) - Logic::_scriptVars[PLAYINGDEMO] = 1; -} - -void Control::delay(uint32 msecs) { - OSystem::Event event; - - uint32 now = _system->getMillis(); - uint32 endTime = now + msecs; - _keyPressed = 0; //reset - _mouseState = 0; - - do { - while (_system->pollEvent(event)) { - switch (event.type) { - case OSystem::EVENT_KEYDOWN: - - // Make sure backspace works right (this fixes a small issue on OS X) - if (event.kbd.keycode == 8) - _keyPressed = 8; - else - _keyPressed = (byte)event.kbd.ascii; - _keyRepeatTime = now + kKeyRepeatInitialDelay; - _keyRepeat = _keyPressed; - // we skip the rest of the delay and return immediately - // to handle keyboard input - return; - case OSystem::EVENT_KEYUP: - _keyRepeatTime = 0; - _keyRepeat = 0; - break; - case OSystem::EVENT_MOUSEMOVE: - _mouseX = event.mouse.x; - _mouseY = event.mouse.y; - break; - case OSystem::EVENT_LBUTTONDOWN: - _mouseDown = true; - _mouseState |= BS1L_BUTTON_DOWN; -#if defined(_WIN32_WCE) || defined(PALMOS_MODE) - _mouseX = event.mouse.x; - _mouseY = event.mouse.y; -#endif - break; - case OSystem::EVENT_LBUTTONUP: - _mouseDown = false; - _mouseState |= BS1L_BUTTON_UP; - break; - case OSystem::EVENT_WHEELUP: - _mouseDown = false; - _mouseState |= BS1_WHEEL_UP; - break; - case OSystem::EVENT_WHEELDOWN: - _mouseDown = false; - _mouseState |= BS1_WHEEL_DOWN; - break; - case OSystem::EVENT_QUIT: - SwordEngine::_systemVars.engineQuit = true; - break; - default: - break; - } - } - if (_keyRepeatTime && now > _keyRepeatTime) { - _keyRepeatTime += kKeyRepeatSustainDelay; - _keyPressed = _keyRepeat; - } - - _system->delayMillis(10); - } while (_system->getMillis() < endTime); -} - -const ButtonInfo Control::_deathButtons[3] = { - {250, 224 + 40, SR_BUTTON, BUTTON_RESTORE_PANEL, 0 }, - {250, 260 + 40, SR_BUTTON, BUTTON_RESTART, kButtonOk }, - {250, 296 + 40, SR_BUTTON, BUTTON_QUIT, kButtonCancel } -}; - -const ButtonInfo Control::_panelButtons[7] = { - {145, 188 + 40, SR_BUTTON, BUTTON_SAVE_PANEL, 0 }, - {145, 224 + 40, SR_BUTTON, BUTTON_RESTORE_PANEL, 0 }, - {145, 260 + 40, SR_BUTTON, BUTTON_RESTART, 0 }, - {145, 296 + 40, SR_BUTTON, BUTTON_QUIT, kButtonCancel }, - {475, 188 + 40, SR_BUTTON, BUTTON_VOLUME_PANEL, 0 }, - {475, 224 + 40, SR_TEXT_BUTTON, BUTTON_TEXT, 0 }, - {475, 332 + 40, SR_BUTTON, BUTTON_DONE, kButtonOk } -}; - -const ButtonInfo Control::_saveButtons[16] = { - {114, 32 + 40, SR_SLAB1, BUTTON_SAVE_SELECT1, 0 }, - {114, 68 + 40, SR_SLAB2, BUTTON_SAVE_SELECT2, 0 }, - {114, 104 + 40, SR_SLAB3, BUTTON_SAVE_SELECT3, 0 }, - {114, 140 + 40, SR_SLAB4, BUTTON_SAVE_SELECT4, 0 }, - {114, 176 + 40, SR_SLAB1, BUTTON_SAVE_SELECT5, 0 }, - {114, 212 + 40, SR_SLAB2, BUTTON_SAVE_SELECT6, 0 }, - {114, 248 + 40, SR_SLAB3, BUTTON_SAVE_SELECT7, 0 }, - {114, 284 + 40, SR_SLAB4, BUTTON_SAVE_SELECT8, 0 }, - - {516, 25 + 40, SR_BUTUF, BUTTON_SCROLL_UP_FAST, 0 }, - {516, 45 + 40, SR_BUTUS, BUTTON_SCROLL_UP_SLOW, 0 }, - {516, 289 + 40, SR_BUTDS, BUTTON_SCROLL_DOWN_SLOW, 0 }, - {516, 310 + 40, SR_BUTDF, BUTTON_SCROLL_DOWN_FAST, 0 }, - - {125, 338 + 40, SR_BUTTON, BUTTON_SAVE_RESTORE_OKAY, kButtonOk}, - {462, 338 + 40, SR_BUTTON, BUTTON_SAVE_CANCEL, kButtonCancel } -}; - -const ButtonInfo Control::_volumeButtons[4] = { - { 478, 338 + 40, SR_BUTTON, BUTTON_MAIN_PANEL, kButtonOk }, - { 138, 135, SR_VKNOB, 0, 0 }, - { 273, 135, SR_VKNOB, 0, 0 }, - { 404, 135, SR_VKNOB, 0, 0 }, -}; - -const uint8 Control::_languageStrings[8 * 20][43] = { - // BS1_ENGLISH: - "PAUSED", - "PLEASE INSERT CD-", - "THEN PRESS A KEY", - "INCORRECT CD", - "Save", - "Restore", - "Restart", - "Start", - "Quit", - "Speed", - "Volume", - "Text", - "Done", - "OK", - "Cancel", - "Music", - "Speech", - "Fx", - "The End", - "DRIVE FULL!", -// BS1_FRENCH: - "PAUSE", - "INS\xC9REZ LE CD-", - "ET APPUYES SUR UNE TOUCHE", - "CD INCORRECT", - "Sauvegarder", - "Recharger", - "Recommencer", - "Commencer", - "Quitter", - "Vitesse", - "Volume", - "Texte", - "Termin\xE9", - "OK", - "Annuler", - "Musique", - "Voix", - "Fx", - "Fin", - "DISQUE PLEIN!", -//BS1_GERMAN: - "PAUSE", - "BITTE LEGEN SIE CD-", - "EIN UND DR\xDC CKEN SIE EINE BELIEBIGE TASTE", - "FALSCHE CD", - "Speichern", - "Laden", - "Neues Spiel", - "Start", - "Beenden", - "Geschwindigkeit", - "Lautst\xE4rke", - "Text", - "Fertig", - "OK", - "Abbrechen", - "Musik", - "Sprache", - "Fx", - "Ende", - "DRIVE FULL!", -//BS1_ITALIAN: - "PAUSA", - "INSERITE IL CD-", - "E PREMETE UN TASTO", - "CD ERRATO", - "Salva", - "Ripristina", - "Ricomincia", - "Inizio", - "Esci", - "Velocit\xE0", - "Volume", - "Testo", - "Fatto", - "OK", - "Annula", - "Musica", - "Parlato", - "Fx", - "Fine", - "DISCO PIENO!", -//BS1_SPANISH: - "PAUSA", - "POR FAVOR INTRODUCE EL CD-", - "Y PULSA UNA TECLA", - "CD INCORRECTO", - "Guardar", - "Recuperar", - "Reiniciar", - "Empezar", - "Abandonar", - "Velocidad", - "Volumen", - "Texto", - "Hecho", - "OK", - "Cancelar", - "M\xFAsica", - "Di\xE1logo", - "Fx", - "Fin", - "DISCO LLENO", -// BS1_CZECH: - "\xAC\x41S SE ZASTAVIL", - "VLO\xA6TE DO MECHANIKY CD DISK", - "PAK STISKN\xB7TE LIBOVOLNOU KL\xB5VESU", - "TO NEBUDE TO SPR\xB5VN\x90 CD", - "Ulo\xA7it pozici", - "Nahr\xA0t pozici", - "Za\x9F\xA1t znovu", - "Start", - "Ukon\x9Fit hru", - "Rychlost", - "Hlasitost", - "Titulky", - "Souhlas\xA1m", - "Ano", - "Ne", - "Hudba", - "Mluven, slovo", - "Zvuky", - "Konec", - "Disk pln\xEC", -//BS1_PORTUGESE: - "PAUSA", - "FAVOR INSERIR CD", - "E DIGITAR UMA TECLA", - "CD INCORRETO", - "Salvar", - "Restaurar", - "Reiniciar", - "Iniciar", - "Sair", - "Velocidade", - "Volume", - "Texto", - "Feito", - "OK", - "Cancelar", - "M\xFAsica", - "Voz", - "Efeitos", - "Fim", - "UNIDADE CHEIA!", -}; - -} // End of namespace Sword1 |