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authorRobert Göffringmann2005-11-12 09:14:07 +0000
committerRobert Göffringmann2005-11-12 09:14:07 +0000
commit6325516a0f65ad6dd3d4d81da322149b1ab51b75 (patch)
tree06ba2169a2db5b00812f81b546974066d965ece5 /sword1/control.cpp
parent5d4d7918485e9096566a1c576ac73c35d1742202 (diff)
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clear screen when entering control panel. Fixes palette glitch after playing animations
svn-id: r19570
Diffstat (limited to 'sword1/control.cpp')
-rw-r--r--sword1/control.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp
index 833a5cc00a..13fa5c7243 100644
--- a/sword1/control.cpp
+++ b/sword1/control.cpp
@@ -232,6 +232,9 @@ uint8 Control::runPanel(void) {
_restoreBuf = NULL;
_keyPressed = _numButtons = 0;
_screenBuf = (uint8*)malloc(640 * 480);
+ memset(_screenBuf, 0, 640 * 480);
+ _system->copyRectToScreen(_screenBuf, 640, 0, 0, 640, 480);
+
uint32 fontId = SR_FONT, redFontId = SR_REDFONT;
if (SwordEngine::_systemVars.language == BS1_CZECH) {
fontId = CZECH_SR_FONT;