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author | Max Horn | 2004-06-25 22:39:21 +0000 |
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committer | Max Horn | 2004-06-25 22:39:21 +0000 |
commit | 6b722ff11bcaa4622cf662245819993316eb8c5d (patch) | |
tree | 32c18fbb30a80698904e50377b5ce2b83739246d /sword1/control.cpp | |
parent | 7a8d469c666f162570f633ec465798e1e5720eef (diff) | |
download | scummvm-rg350-6b722ff11bcaa4622cf662245819993316eb8c5d.tar.gz scummvm-rg350-6b722ff11bcaa4622cf662245819993316eb8c5d.tar.bz2 scummvm-rg350-6b722ff11bcaa4622cf662245819993316eb8c5d.zip |
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
svn-id: r14058
Diffstat (limited to 'sword1/control.cpp')
-rw-r--r-- | sword1/control.cpp | 25 |
1 files changed, 7 insertions, 18 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp index da8db4bffe..0c44945102 100644 --- a/sword1/control.cpp +++ b/sword1/control.cpp @@ -37,8 +37,6 @@ #include "sword1/sworddefs.h" #include "sword1/swordres.h" -#include <memory> - namespace Sword1 { #define SAVEFILE_WRITE true @@ -158,7 +156,8 @@ void ControlButton::setSelected(uint8 selected) { draw(); } -Control::Control(ResMan *pResMan, ObjectMan *pObjMan, OSystem *system, Mouse *pMouse, Sound *pSound, Music *pMusic, const char *savePath) { +Control::Control(SaveFileManager *saveFileMan, ResMan *pResMan, ObjectMan *pObjMan, OSystem *system, Mouse *pMouse, Sound *pSound, Music *pMusic, const char *savePath) { + _saveFileMan = saveFileMan; _resMan = pResMan; _objMan = pObjMan; _system = system; @@ -667,10 +666,8 @@ bool Control::restoreFromFile(void) { } void Control::readSavegameDescriptions(void) { - const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); - SaveFile *inf; - inf = mgr->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_READ); + inf = _saveFileMan->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_READ); _saveScrollPos = _saveFiles = 0; _selectedSavegame = 255; if (inf && inf->isOpen()) { @@ -714,10 +711,8 @@ int Control::displayMessage(const char *altButton, const char *message, ...) { } void Control::writeSavegameDescriptions(void) { - const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); - SaveFile *outf; - outf = mgr->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_WRITE); + outf = _saveFileMan->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_WRITE); if (!outf) { // Display an error message, and do nothing @@ -741,10 +736,8 @@ void Control::writeSavegameDescriptions(void) { bool Control::savegamesExist(void) { bool retVal = false; - const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); - SaveFile *inf; - inf = mgr->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_READ); + inf = _saveFileMan->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_READ); if (inf && inf->isOpen()) retVal = true; delete inf; @@ -900,10 +893,8 @@ void Control::saveGameToFile(uint8 slot) { uint16 cnt; sprintf(fName, "SAVEGAME.%03d", slot); uint16 liveBuf[TOTAL_SECTIONS]; - const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); - SaveFile *outf; - outf = mgr->open_savefile(fName, _savePath, SAVEFILE_WRITE); + outf = _saveFileMan->open_savefile(fName, _savePath, SAVEFILE_WRITE); if (!outf || !outf->isOpen()) { // Display an error message, and do nothing displayMessage(0, "Unable to create file '%s' in directory '%s'", fName, _savePath); @@ -935,10 +926,8 @@ bool Control::restoreGameFromFile(uint8 slot) { char fName[15]; uint16 cnt; sprintf(fName, "SAVEGAME.%03d", slot); - const std::auto_ptr<SaveFileManager> mgr(_system->get_savefile_manager()); - SaveFile *inf; - inf = mgr->open_savefile(fName, _savePath, SAVEFILE_READ); + inf = _saveFileMan->open_savefile(fName, _savePath, SAVEFILE_READ); if (!inf || !inf->isOpen()) { // Display an error message, and do nothing displayMessage(0, "Can't open file '%s' in directory '%s'", fName, _savePath); |