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author | Robert Göffringmann | 2005-10-26 06:16:14 +0000 |
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committer | Robert Göffringmann | 2005-10-26 06:16:14 +0000 |
commit | 722e9a7986ee7d02f6b6ccc0fce588a4d1150d12 (patch) | |
tree | d758efafdb91e36898e49a7a49d692d404496439 /sword1/control.cpp | |
parent | 6f1016e71f61e398b7b7cf1e4cfeb8dcdbb11766 (diff) | |
download | scummvm-rg350-722e9a7986ee7d02f6b6ccc0fce588a4d1150d12.tar.gz scummvm-rg350-722e9a7986ee7d02f6b6ccc0fce588a4d1150d12.tar.bz2 scummvm-rg350-722e9a7986ee7d02f6b6ccc0fce588a4d1150d12.zip |
fix for bug #1328022: BS1: savegame name text input ignores keypresses
svn-id: r19300
Diffstat (limited to 'sword1/control.cpp')
-rw-r--r-- | sword1/control.cpp | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp index 06063584d7..b7afc1ada6 100644 --- a/sword1/control.cpp +++ b/sword1/control.cpp @@ -312,12 +312,7 @@ uint8 Control::runPanel(void) { _system->copyRectToScreen(_screenBuf, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, 480); } _system->updateScreen(); - // Use shorter delay when editing savegames names to minimize - // the risk of keypresses being lost. - if (mode == BUTTON_SAVE_PANEL && _selectedSavegame < 255) - delay(20); - else - delay(1000 / 12); + delay(1000 / 12); newMode = getClicks(mode, &retVal); } while ((newMode != BUTTON_DONE) && (retVal == 0) && (!SwordEngine::_systemVars.engineQuit)); destroyButtons(); @@ -1047,7 +1042,9 @@ void Control::delay(uint32 msecs) { _keyPressed = (byte)event.kbd.ascii; _keyRepeatTime = now + kKeyRepeatInitialDelay; _keyRepeat = _keyPressed; - break; + // we skip the rest of the delay and return immediately + // to handle keyboard input + return; case OSystem::EVENT_KEYUP: _keyRepeatTime = 0; _keyRepeat = 0; |