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author | Max Horn | 2004-03-28 12:59:51 +0000 |
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committer | Max Horn | 2004-03-28 12:59:51 +0000 |
commit | 9d89a5f5433b54e772b600e188c98218606da94a (patch) | |
tree | a6331dc0591e03dbee143f2388af0e665e9a725f /sword1/control.h | |
parent | b72d7dff1b1f9d54a6fe4d9e21e92b6de2e5e4e7 (diff) | |
download | scummvm-rg350-9d89a5f5433b54e772b600e188c98218606da94a.tar.gz scummvm-rg350-9d89a5f5433b54e772b600e188c98218606da94a.tar.bz2 scummvm-rg350-9d89a5f5433b54e772b600e188c98218606da94a.zip |
Fix bug #920491 (BS1: Game crashes when savepath is invalid)
svn-id: r13396
Diffstat (limited to 'sword1/control.h')
-rw-r--r-- | sword1/control.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/sword1/control.h b/sword1/control.h index 50697fc224..ace9c3b14e 100644 --- a/sword1/control.h +++ b/sword1/control.h @@ -74,6 +74,8 @@ public: void askForCd(void); bool savegamesExist(void); private: + int displayMessage(const char *altButton, const char *message, ...); + void saveGameToFile(uint8 slot); bool restoreGameFromFile(uint8 slot); void readSavegameDescriptions(void); |