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authorMax Horn2004-12-27 00:27:00 +0000
committerMax Horn2004-12-27 00:27:00 +0000
commit67b311713d8f4cfcd460a9649e0075f24278a048 (patch)
treeb3cc2c445a34084ab1baa645c1ae818c44268eff /sword1/credits.cpp
parent6670b2969a3669ae7bda7103407e8e5e22c2916a (diff)
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Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
svn-id: r16330
Diffstat (limited to 'sword1/credits.cpp')
-rw-r--r--sword1/credits.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/credits.cpp b/sword1/credits.cpp
index 75fc8b2060..ab454cb9a5 100644
--- a/sword1/credits.cpp
+++ b/sword1/credits.cpp
@@ -109,7 +109,7 @@ void CreditsPlayer::play(void) {
// everything's initialized, time to render and show the credits.
PlayingSoundHandle bgSound;
- _mixer->playInputStream(&bgSound, bgSoundStream, true, 0);
+ _mixer->playInputStream(SoundMixer::kMusicAudioDataType, &bgSound, bgSoundStream, 0);
int relDelay = 0;
uint16 scrollY = 0;