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author | Max Horn | 2004-12-27 00:27:00 +0000 |
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committer | Max Horn | 2004-12-27 00:27:00 +0000 |
commit | 67b311713d8f4cfcd460a9649e0075f24278a048 (patch) | |
tree | b3cc2c445a34084ab1baa645c1ae818c44268eff /sword1/credits.cpp | |
parent | 6670b2969a3669ae7bda7103407e8e5e22c2916a (diff) | |
download | scummvm-rg350-67b311713d8f4cfcd460a9649e0075f24278a048.tar.gz scummvm-rg350-67b311713d8f4cfcd460a9649e0075f24278a048.tar.bz2 scummvm-rg350-67b311713d8f4cfcd460a9649e0075f24278a048.zip |
Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
svn-id: r16330
Diffstat (limited to 'sword1/credits.cpp')
-rw-r--r-- | sword1/credits.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/credits.cpp b/sword1/credits.cpp index 75fc8b2060..ab454cb9a5 100644 --- a/sword1/credits.cpp +++ b/sword1/credits.cpp @@ -109,7 +109,7 @@ void CreditsPlayer::play(void) { // everything's initialized, time to render and show the credits. PlayingSoundHandle bgSound; - _mixer->playInputStream(&bgSound, bgSoundStream, true, 0); + _mixer->playInputStream(SoundMixer::kMusicAudioDataType, &bgSound, bgSoundStream, 0); int relDelay = 0; uint16 scrollY = 0; |