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authorRobert Göffringmann2004-12-05 02:55:06 +0000
committerRobert Göffringmann2004-12-05 02:55:06 +0000
commit5d32a2c034a1e9036c9dcc721b6bfe27c46eb904 (patch)
treeeab152166ad59cdb6e5760599f1a6784ee522685 /sword1/credits.h
parent095549125b303db33702f30aeacb924e0b703ea0 (diff)
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added support for an international BS1 cutscene pack (which we didn't release yet)
svn-id: r15983
Diffstat (limited to 'sword1/credits.h')
-rw-r--r--sword1/credits.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/sword1/credits.h b/sword1/credits.h
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+++ b/sword1/credits.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003-2004 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef BS1CREDITS_H
+#define BS1CREDITS_H
+
+#include "common/util.h"
+class SoundMixer;
+class OSystem;
+
+namespace Sword1 {
+
+class ArcFile {
+public:
+ ArcFile(void);
+ ~ArcFile(void);
+ bool open(const char *name);
+ uint8 *fetchFile(uint32 fileId, uint32 *size = NULL);
+ uint8 *decompressFile(uint32 fileId);
+ void enterPath(uint32 id);
+ void backToRoot(void) { _bufPos = _buf; };
+private:
+ uint8 *_bufPos;
+ uint8 *_buf;
+};
+
+class CreditsPlayer {
+public:
+ CreditsPlayer(OSystem *pSystem, SoundMixer *pMixer);
+ void play(void);
+private:
+ void generateFonts(ArcFile *arcFile);
+ void renderLine(uint8 *screenBuf, uint8 *line, uint16 yBufPos, uint8 flags);
+ void fadePalette(uint8 *srcPal, bool fadeup, uint16 len);
+ void delay(int msecs);
+ uint16 getWidth(uint8 *font, uint8 *line);
+ uint8 getPalIdx(uint8 r, uint8 g, uint8 b);
+ uint8 _palette[256 * 4];
+ uint32 _palLen;
+ uint8 _numChars;
+
+ OSystem *_system;
+ SoundMixer *_mixer;
+
+ uint8 *_smlFont, *_bigFont;
+};
+
+}; // end of namespace Sword1
+
+#endif // BS1CREDITS_H