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| author | Torbjörn Andersson | 2004-03-02 07:02:31 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2004-03-02 07:02:31 +0000 |
| commit | 1bdcc3e5efb20c69691275897536018a302c1745 (patch) | |
| tree | b22c4774edf351d5c0fe3edaa68a46682f8341bb /sword1/debug.cpp | |
| parent | ca85e8d51d5a8b2d0489dbfb3d33a15480b1a90e (diff) | |
| download | scummvm-rg350-1bdcc3e5efb20c69691275897536018a302c1745.tar.gz scummvm-rg350-1bdcc3e5efb20c69691275897536018a302c1745.tar.bz2 scummvm-rg350-1bdcc3e5efb20c69691275897536018a302c1745.zip | |
Removed the test for non-existing demo cutscenes: param[0] is an offset
into the chunk of memory handled by the memory manager, not a well-defined
value. Also, it introduced a theoretical memory leak as fnPlaySequence()
wouldn't get to clean up after itself.
The correct place for this check is probably in MoviePlayer::play(), where
you can test the name of the cutscene. On the other hand, the original demo
will gladly play eye.smk if there is one, so why shouldn't we?
svn-id: r13139
Diffstat (limited to 'sword1/debug.cpp')
0 files changed, 0 insertions, 0 deletions
