diff options
author | Torbjörn Andersson | 2004-01-11 15:47:41 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2004-01-11 15:47:41 +0000 |
commit | cf0a73f913174599c7c28d910ecd87229fd62afd (patch) | |
tree | 7eabb5c16878d42f35d811ed13af5ed20b763f92 /sword1/debug.cpp | |
parent | 563d95c576c817a63ec64302e67b2ee5daa97c6e (diff) | |
download | scummvm-rg350-cf0a73f913174599c7c28d910ecd87229fd62afd.tar.gz scummvm-rg350-cf0a73f913174599c7c28d910ecd87229fd62afd.tar.bz2 scummvm-rg350-cf0a73f913174599c7c28d910ecd87229fd62afd.zip |
Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
the process, except for SwordEngine.
Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.
svn-id: r12320
Diffstat (limited to 'sword1/debug.cpp')
-rw-r--r-- | sword1/debug.cpp | 31 |
1 files changed, 28 insertions, 3 deletions
diff --git a/sword1/debug.cpp b/sword1/debug.cpp index 3f55a83c89..a2d98d4439 100644 --- a/sword1/debug.cpp +++ b/sword1/debug.cpp @@ -1,16 +1,39 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2003-2004 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + #include "stdafx.h" #include "debug.h" #include "common/util.h" -void SwordDebug::interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc) { +namespace Sword1 { + +void Debug::interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc) { debug(8, "\nInterpreting %d@%d: script %X from %X", id, level, script, pc); } -void SwordDebug::callMCode(uint32 mcodeNum, uint32 paramCount, int32 a, int32 b, int32 c, int32 d, int32 e, int32 f) { +void Debug::callMCode(uint32 mcodeNum, uint32 paramCount, int32 a, int32 b, int32 c, int32 d, int32 e, int32 f) { debug(9, "mcode: %s(%d, %d, %d, %d, %d, %d) [%d]", _mCodeNames[mcodeNum], a, b, c, d, e, f, paramCount); } -const char SwordDebug::_mCodeNames[100][35] = { +const char Debug::_mCodeNames[100][35] = { "fnBackground", "fnForeground", "fnSort", @@ -112,3 +135,5 @@ const char SwordDebug::_mCodeNames[100][35] = { "fnPurple", "fnBlack" }; + +} // End of namespace Sword1 |