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author | Robert Göffringmann | 2003-12-21 16:50:02 +0000 |
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committer | Robert Göffringmann | 2003-12-21 16:50:02 +0000 |
commit | 5d8516f2ec76bdfe4f255601d8b47b345794cbb3 (patch) | |
tree | e049a7fbd999d193c06e7dccd258ea0562ca4170 /sword1/logic.cpp | |
parent | 7c09bd869b920bac34ec49938af7fee4ecaafdbc (diff) | |
download | scummvm-rg350-5d8516f2ec76bdfe4f255601d8b47b345794cbb3.tar.gz scummvm-rg350-5d8516f2ec76bdfe4f255601d8b47b345794cbb3.tar.bz2 scummvm-rg350-5d8516f2ec76bdfe4f255601d8b47b345794cbb3.zip |
now two inventory items can be combined
svn-id: r11823
Diffstat (limited to 'sword1/logic.cpp')
-rw-r--r-- | sword1/logic.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/sword1/logic.cpp b/sword1/logic.cpp index 076138646d..e86a97d6e9 100644 --- a/sword1/logic.cpp +++ b/sword1/logic.cpp @@ -856,7 +856,7 @@ int SwordLogic::fnFadeDown(BsObject *cpt, int32 id, int32 speed, int32 d, int32 } int SwordLogic::fnFadeUp(BsObject *cpt, int32 id, int32 speed, int32 d, int32 e, int32 f, int32 z, int32 x) { - //warning("fnFadeUp speed = %d", speed); + warning("fnFadeUp speed = %d", speed); //_screen->fadeUpPalette(); return SCRIPT_CONT; } @@ -894,6 +894,9 @@ int SwordLogic::fnSetPaletteToCut(BsObject *cpt, int32 id, int32 c, int32 d, int int SwordLogic::fnPlaySequence(BsObject *cpt, int32 id, int32 sequenceId, int32 d, int32 e, int32 f, int32 z, int32 x) { warning("fnPlaySequence(%d) called", sequenceId); + _scriptVars[NEW_PALETTE] = 1; + /* the logic usually calls fnFadeDown before playing the sequence, so we have to + set NEW_PALETTE now to force a palette refresh */ return SCRIPT_CONT; } @@ -1539,9 +1542,8 @@ int SwordLogic::fnPreload(BsObject *cpt, int32 id, int32 resId, int32 b, int32 c } int SwordLogic::fnCheckCD(BsObject *cpt, int32 id, int32 screen, int32 b, int32 c, int32 d, int32 z, int32 x) { - warning("fnCheckCd called"); - // Not sure if we really have to check that here. I think we can do it in the main loop - // and leave a dummy here. + // only a dummy, here. + // the check is done in the mainloop return SCRIPT_CONT; } |