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author | Robert Göffringmann | 2003-12-21 16:50:02 +0000 |
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committer | Robert Göffringmann | 2003-12-21 16:50:02 +0000 |
commit | 5d8516f2ec76bdfe4f255601d8b47b345794cbb3 (patch) | |
tree | e049a7fbd999d193c06e7dccd258ea0562ca4170 /sword1/menu.cpp | |
parent | 7c09bd869b920bac34ec49938af7fee4ecaafdbc (diff) | |
download | scummvm-rg350-5d8516f2ec76bdfe4f255601d8b47b345794cbb3.tar.gz scummvm-rg350-5d8516f2ec76bdfe4f255601d8b47b345794cbb3.tar.bz2 scummvm-rg350-5d8516f2ec76bdfe4f255601d8b47b345794cbb3.zip |
now two inventory items can be combined
svn-id: r11823
Diffstat (limited to 'sword1/menu.cpp')
-rw-r--r-- | sword1/menu.cpp | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/sword1/menu.cpp b/sword1/menu.cpp index 01f4e26438..e9998b1c92 100644 --- a/sword1/menu.cpp +++ b/sword1/menu.cpp @@ -93,7 +93,15 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) { for (uint8 cnt = 0; cnt < _inMenu; cnt++) { if (_objects[cnt]->wasClicked(x, y)) if (mouseEvent & BS1L_BUTTON_DOWN) { - SwordLogic::_scriptVars[OBJECT_HELD] = _menuList[cnt]; + if (SwordLogic::_scriptVars[OBJECT_HELD]) { + if (SwordLogic::_scriptVars[OBJECT_HELD] == _menuList[cnt]) + SwordLogic::_scriptVars[OBJECT_HELD] = 0; // reselected => deselect it + else { // the player is clicking another item on this one. + // run its use-script, if there is one + SwordLogic::_scriptVars[SECOND_ITEM] = _menuList[cnt]; + } + } else + SwordLogic::_scriptVars[OBJECT_HELD] = _menuList[cnt]; buildMenu(); } else if (mouseEvent & BS1L_BUTTON_UP) { if (SwordLogic::_scriptVars[OBJECT_HELD] == _menuList[cnt]) { @@ -144,8 +152,8 @@ void SwordMenu::buildMenu(void) { if (SwordLogic::_scriptVars[MENU_LOOKING] || _subjectBarShown) { // either we're in the chooser or we're doing a 'LOOK AT' if ((!objHeld) || (objHeld == _menuList[menuSlot])) _objects[menuSlot]->setSelect(true); - } else if (_secondItem) { // clicked luggage onto 2nd icon - we need to colour-highlight the 2 relevant icons & grey out the rest - if ((_menuList[menuSlot] == objHeld) || (_menuList[menuSlot] == _secondItem)) + } else if (SwordLogic::_scriptVars[SECOND_ITEM]) { // clicked luggage onto 2nd icon - we need to colour-highlight the 2 relevant icons & grey out the rest + if ((_menuList[menuSlot] == objHeld) || (_menuList[menuSlot] == SwordLogic::_scriptVars[SECOND_ITEM])) _objects[menuSlot]->setSelect(true); } else { // this object is selected - ie. GREYED OUT if (objHeld != _menuList[menuSlot]) @@ -162,9 +170,9 @@ void SwordMenu::showMenu(uint8 menuType) { } void SwordMenu::fnStartMenu(void) { - SwordLogic::_scriptVars[OBJECT_HELD] = 0; // icon no longer selected - SwordLogic::_scriptVars[MENU_LOOKING] = 0; // second icon no longer selected (after using one on another) - _secondItem = 0; // no longer 'looking at' an icon + SwordLogic::_scriptVars[OBJECT_HELD] = 0; // icon no longer selected + SwordLogic::_scriptVars[SECOND_ITEM] = 0; // second icon no longer selected (after using one on another) + SwordLogic::_scriptVars[MENU_LOOKING] = 0; // no longer 'looking at' an icon buildMenu(); if (_inMenu > 0) { // if there's something in the object menu _objectBarShown = true; |