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| author | Robert Göffringmann | 2003-12-17 01:47:47 +0000 |
|---|---|---|
| committer | Robert Göffringmann | 2003-12-17 01:47:47 +0000 |
| commit | 34d1751fe402936455fc8b57b28cb6c3eda11285 (patch) | |
| tree | 4915c2d545063455d34c0d91c3cc341e45b17fae /sword1/mouse.cpp | |
| parent | d81746ada8e7013759eafd7154dd81d488910d22 (diff) | |
| download | scummvm-rg350-34d1751fe402936455fc8b57b28cb6c3eda11285.tar.gz scummvm-rg350-34d1751fe402936455fc8b57b28cb6c3eda11285.tar.bz2 scummvm-rg350-34d1751fe402936455fc8b57b28cb6c3eda11285.zip | |
fixed resMan bug about closing of sections and started adding menu support
svn-id: r11695
Diffstat (limited to 'sword1/mouse.cpp')
| -rw-r--r-- | sword1/mouse.cpp | 71 |
1 files changed, 43 insertions, 28 deletions
diff --git a/sword1/mouse.cpp b/sword1/mouse.cpp index bb4896bc0a..311dd562e6 100644 --- a/sword1/mouse.cpp +++ b/sword1/mouse.cpp @@ -35,18 +35,12 @@ SwordMouse::SwordMouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan) { _objMan = pObjMan; _system = system; _numObjs = 0; - _mouseStatus = 0; // mouse off and unlocked + _menuStatus = _mouseStatus = 0; // mouse off and unlocked _getOff = 0; + _specialPtrId = 0; - for (uint8 cnt = 0; cnt < 17; cnt++) { - _pointers[cnt] = (MousePtr*)_resMan->openFetchRes(MSE_POINTER + cnt); -#ifdef SCUMM_BIG_ENDIAN - uint16 *data = (uint16*)_pointers[cnt]; - for (uint8 endCnt = 0; endCnt < 5; endCnt++) - data[endCnt] = READ_LE_UINT16(data + endCnt); -#endif - fixTransparency(_pointers[cnt]->data + 0x30, _pointers[cnt]->sizeX * _pointers[cnt]->sizeY * _pointers[cnt]->numFrames); - } + for (uint8 cnt = 0; cnt < 17; cnt++) + _pointers[cnt] = (MousePtr*)_resMan->mouseResOpen(MSE_POINTER + cnt); /*_resMan->resOpen(MSE_POINTER); // normal mouse (1 frame anim) _resMan->resOpen(MSE_OPERATE); _resMan->resOpen(MSE_PICKUP); @@ -71,6 +65,10 @@ void SwordMouse::useLogic(SwordLogic *pLogic) { _logic = pLogic; } +void SwordMouse::setMenuStatus(uint8 status) { + _menuStatus = status; +} + void SwordMouse::addToList(int id, BsObject *compact) { _objList[_numObjs].id = id; _objList[_numObjs].compact = compact; @@ -82,13 +80,22 @@ void SwordMouse::flushEvents(void) { } void SwordMouse::engine(uint16 x, uint16 y, uint16 eventFlags) { - //warning("Stub: SwordMouse::engine"); _state = 0; // all mouse events are flushed after one cycle. if (_lastState) { // delay all events by one cycle to notice L_button + R_button clicks correctly. _state = _lastState | eventFlags; _lastState = 0; } else if (eventFlags) _lastState = eventFlags; + + // if we received both, mouse down and mouse up event in this cycle, resort them so that + // we'll receive the up event in the next one. + if ((_state & MOUSE_DOWN_MASK) && (_state & MOUSE_UP_MASK)) { + _lastState = _state & MOUSE_UP_MASK; + _state &= MOUSE_DOWN_MASK; + } + + _mouseX = x; + _mouseY = y; if (!(_mouseStatus & 1)) { // no human? // if the mouse is turned off, I want the menu automatically removed, // except while in conversation, while examining a menu object or while combining two menu objects! @@ -122,14 +129,11 @@ void SwordMouse::engine(uint16 x, uint16 y, uint16 eventFlags) { } if (touchedId != (int)SwordLogic::_scriptVars[SPECIAL_ITEM]) { //the mouse collision situation has changed in one way or another SwordLogic::_scriptVars[SPECIAL_ITEM] = touchedId; - debug(9, "New special item: %X\n", touchedId); if (_getOff) { // there was something else selected before, run its get-off script _logic->runMouseScript(NULL, _getOff); _getOff = 0; } if (touchedId) { // there's something new selected, now. - // BsObject *compact = _objMan->fetchObject(SwordLogic::_scriptVars[SPECIAL_ITEM]); - if (_objList[clicked].compact->o_mouse_on) //run its get on _logic->runMouseScript(_objList[clicked].compact, _objList[clicked].compact->o_mouse_on); @@ -138,9 +142,9 @@ void SwordMouse::engine(uint16 x, uint16 y, uint16 eventFlags) { } } else SwordLogic::_scriptVars[SPECIAL_ITEM] = 0; - if (_state & (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)) { - // todo: handle menus - SwordLogic::_scriptVars[MOUSE_BUTTON] = _state; + if (_state & MOUSE_DOWN_MASK) { + // todo: handle top menu? + SwordLogic::_scriptVars[MOUSE_BUTTON] = _state & MOUSE_DOWN_MASK; if (SwordLogic::_scriptVars[SPECIAL_ITEM]) { BsObject *compact = _objMan->fetchObject(SwordLogic::_scriptVars[SPECIAL_ITEM]); _logic->runMouseScript(compact, compact->o_mouse_click); @@ -158,27 +162,44 @@ void SwordMouse::setLuggage(uint32 resId, uint32 rate) { } void SwordMouse::setPointer(uint32 resId, uint32 rate) { - _currentPtrId = resId - MSE_POINTER; + if (_specialPtrId) { + _resMan->resClose(_specialPtrId); + _specialPtrId = 0; + } _rate = rate; _rateCnt = 1; _frame = 0; + if (resId == 0) { + _rateCnt = 0; _system->set_mouse_cursor(NULL, 0, 0, 0, 0); _system->show_mouse(false); } else { + if (resId <= MSE_ARROW9) + _currentPtrId = resId - MSE_POINTER; + else { + _currentPtrId = 0; + _specialPtrId = resId; + _specialPtr = (MousePtr*)_resMan->mouseResOpen(resId); + } animate(); _system->show_mouse(true); } } void SwordMouse::animate(void) { - if (_rateCnt && (_mouseStatus == 1)) { + MousePtr *currentPtr; + if (_rateCnt && ((_mouseStatus == 1) || _menuStatus)) { + if (_specialPtrId) + currentPtr = _specialPtr; + else + currentPtr = _pointers[_currentPtrId]; _rateCnt--; if (!_rateCnt) { _rateCnt = _rate; - _frame = (_frame + 1) % _pointers[_currentPtrId]->numFrames; - uint16 size = _pointers[_currentPtrId]->sizeX * _pointers[_currentPtrId]->sizeY; - _system->set_mouse_cursor(_pointers[_currentPtrId]->data + 0x30 + _frame * size, _pointers[_currentPtrId]->sizeX, _pointers[_currentPtrId]->sizeY, _pointers[_currentPtrId]->hotSpotX, _pointers[_currentPtrId]->hotSpotY); + _frame = (_frame + 1) % currentPtr->numFrames; + uint16 size = currentPtr->sizeX * currentPtr->sizeY; + _system->set_mouse_cursor(currentPtr->data + 0x30 + _frame * size, currentPtr->sizeX, currentPtr->sizeY, currentPtr->hotSpotX, currentPtr->hotSpotY); } } } @@ -223,9 +244,3 @@ void SwordMouse::giveCoords(uint16 *x, uint16 *y) { *x = _mouseX; *y = _mouseY; } - -void SwordMouse::fixTransparency(uint8 *data, uint32 size) { - for (uint32 cnt = 0; cnt < size; cnt++) - if (data[cnt] == 0) - data[cnt] = 255; -} |
