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authorTorbjörn Andersson2003-12-20 13:43:40 +0000
committerTorbjörn Andersson2003-12-20 13:43:40 +0000
commit8789ca10e306eddce62bcc2fea0734af3aea51fa (patch)
tree773f720195fbf4744c819bf2b69f1aca4740b96e /sword1/screen.cpp
parent456f01b8fd8fe844b58c829d25d793adfbc33f3a (diff)
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Modified the calculation of where to draw parallaxes to be more like the
one in Broken Sword II. At least the first room appears to behave like the original now. (Except for a masking bug, which is almost certainly unrelated to parallaxes.) svn-id: r11781
Diffstat (limited to 'sword1/screen.cpp')
-rw-r--r--sword1/screen.cpp19
1 files changed, 15 insertions, 4 deletions
diff --git a/sword1/screen.cpp b/sword1/screen.cpp
index 80b61dc5ce..7d7f08a6eb 100644
--- a/sword1/screen.cpp
+++ b/sword1/screen.cpp
@@ -441,10 +441,21 @@ void SwordScreen::blitBlockClear(uint16 x, uint16 y, uint8 *data) {
void SwordScreen::renderParallax(uint8 *data) {
ParallaxHeader *header = (ParallaxHeader*)data;
assert((FROM_LE_16(header->sizeX) >= SCREEN_WIDTH) && (FROM_LE_16(header->sizeY) >= SCREEN_DEPTH));
- double scrlfx = FROM_LE_16(header->sizeX) / ((double)_scrnSizeX );
- double scrlfy = FROM_LE_16(header->sizeY) / ((double)_scrnSizeY );
- uint16 scrlX = (uint16)(SwordLogic::_scriptVars[SCROLL_OFFSET_X] * scrlfx);
- uint16 scrlY = (uint16)(SwordLogic::_scriptVars[SCROLL_OFFSET_Y] * scrlfy);
+
+ double scrlfx, scrlfy;
+ uint16 scrlX, scrlY;
+
+ if (_scrnSizeX != SCREEN_WIDTH) {
+ scrlfx = (FROM_LE_16(header->sizeX) - SCREEN_WIDTH) / ((double)(_scrnSizeX - SCREEN_WIDTH));
+ scrlX = (uint16)(SwordLogic::_scriptVars[SCROLL_OFFSET_X] * scrlfx);
+ } else
+ scrlX = 0;
+
+ if (_scrnSizeY != SCREEN_DEPTH) {
+ scrlfy = (FROM_LE_16(header->sizeY) - SCREEN_DEPTH) / ((double)(_scrnSizeY - SCREEN_DEPTH));
+ scrlY = (uint16)(SwordLogic::_scriptVars[SCROLL_OFFSET_Y] * scrlfy);
+ } else
+ scrlY = 0;
for (uint16 cnty = 0; cnty < SCREEN_DEPTH; cnty++) {
uint8 *src = data + READ_LE_UINT32(header->lineIndexes + cnty + scrlY);