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author | Robert Göffringmann | 2004-01-04 05:21:22 +0000 |
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committer | Robert Göffringmann | 2004-01-04 05:21:22 +0000 |
commit | f0d0e4d4b337a9d39e384634d6ef1d1b23e329f3 (patch) | |
tree | 1116a7e40e9d8221589c7da79dab38fded10a033 /sword1/screen.cpp | |
parent | 7cc972791683c232338f01818b8ccef1fccae62d (diff) | |
download | scummvm-rg350-f0d0e4d4b337a9d39e384634d6ef1d1b23e329f3.tar.gz scummvm-rg350-f0d0e4d4b337a9d39e384634d6ef1d1b23e329f3.tar.bz2 scummvm-rg350-f0d0e4d4b337a9d39e384634d6ef1d1b23e329f3.zip |
removed speed button from control panel and made the game do a full screen refresh after leaving the control panel
svn-id: r12127
Diffstat (limited to 'sword1/screen.cpp')
-rw-r--r-- | sword1/screen.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/sword1/screen.cpp b/sword1/screen.cpp index 919e5248b9..55135c9670 100644 --- a/sword1/screen.cpp +++ b/sword1/screen.cpp @@ -110,7 +110,8 @@ void SwordScreen::fnSetPalette(uint8 start, uint16 length, uint32 id, bool fadeU _system->set_palette(_targetPalette + 4 * start, start, length); } -void SwordScreen::refreshPalette(void) { +void SwordScreen::fullRefresh(void) { + _fullRefresh = true; _system->set_palette(_targetPalette, 0, 256); } |