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author | Robert Göffringmann | 2003-12-16 18:23:15 +0000 |
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committer | Robert Göffringmann | 2003-12-16 18:23:15 +0000 |
commit | 0cf52df6510cbb06b6b8489beac829d58687542d (patch) | |
tree | eb129b32b5bdb4860daf5fae74bd2a1f7153d667 /sword1/screen.h | |
parent | de51f631be939a9da9ef0dd2e5f33fc605bdd01b (diff) | |
download | scummvm-rg350-0cf52df6510cbb06b6b8489beac829d58687542d.tar.gz scummvm-rg350-0cf52df6510cbb06b6b8489beac829d58687542d.tar.bz2 scummvm-rg350-0cf52df6510cbb06b6b8489beac829d58687542d.zip |
copied the SwordRouter from the original BS1 sources.
It doesn't fit to our coding guidelines but at least it's working, so please bear with it for now. :)
svn-id: r11687
Diffstat (limited to 'sword1/screen.h')
-rw-r--r-- | sword1/screen.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/sword1/screen.h b/sword1/screen.h index 7861b6d501..943087bacf 100644 --- a/sword1/screen.h +++ b/sword1/screen.h @@ -19,8 +19,6 @@ * */ -// vertical_mask from layers.c belongs here, as well. - #ifndef BSSCREEN_H #define BSSCREEN_H @@ -94,8 +92,6 @@ public: void fnFlash(uint8 color); void fnBorder(uint8 color); - void showBarsAndNodes(SwordRouter *router); - private: // for router debugging void drawLine(uint16 x1, uint16 y1, uint16 x2, uint16 y2); |