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authorRobert Göffringmann2003-12-16 18:23:15 +0000
committerRobert Göffringmann2003-12-16 18:23:15 +0000
commit0cf52df6510cbb06b6b8489beac829d58687542d (patch)
treeeb129b32b5bdb4860daf5fae74bd2a1f7153d667 /sword1/screen.h
parentde51f631be939a9da9ef0dd2e5f33fc605bdd01b (diff)
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copied the SwordRouter from the original BS1 sources.
It doesn't fit to our coding guidelines but at least it's working, so please bear with it for now. :) svn-id: r11687
Diffstat (limited to 'sword1/screen.h')
-rw-r--r--sword1/screen.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/sword1/screen.h b/sword1/screen.h
index 7861b6d501..943087bacf 100644
--- a/sword1/screen.h
+++ b/sword1/screen.h
@@ -19,8 +19,6 @@
*
*/
-// vertical_mask from layers.c belongs here, as well.
-
#ifndef BSSCREEN_H
#define BSSCREEN_H
@@ -94,8 +92,6 @@ public:
void fnFlash(uint8 color);
void fnBorder(uint8 color);
- void showBarsAndNodes(SwordRouter *router);
-
private:
// for router debugging
void drawLine(uint16 x1, uint16 y1, uint16 x2, uint16 y2);