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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /sword1/screen.h
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'sword1/screen.h')
-rw-r--r--sword1/screen.h157
1 files changed, 0 insertions, 157 deletions
diff --git a/sword1/screen.h b/sword1/screen.h
deleted file mode 100644
index 43a0b74cab..0000000000
--- a/sword1/screen.h
+++ /dev/null
@@ -1,157 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2003-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef BSSCREEN_H
-#define BSSCREEN_H
-
-#include "sword1/sworddefs.h"
-
-class OSystem;
-
-namespace Sword1 {
-
-#define MAX_FORE 20
-#define MAX_BACK 20
-#define MAX_SORT 20
-
-struct SortSpr {
- int32 id, y;
-};
-
-struct RoomDef {
- int totalLayers;
- int sizeX;
- int sizeY;
- int gridWidth; //number of 16*16 grid blocks across - including off screen edges.
- uint32 layers[4];
- uint32 grids[3];
- uint32 palettes[2];
- uint32 parallax[2];
-};
-
-#define SCRNGRID_X 16
-#define SCRNGRID_Y 8
-#define SHRINK_BUFFER_SIZE 50000
-#define RLE_BUFFER_SIZE 50000
-
-#define FLASH_RED 0
-#define FLASH_BLUE 1
-#define BORDER_YELLOW 2
-#define BORDER_GREEN 3
-#define BORDER_PURPLE 4
-#define BORDER_BLACK 5
-
-class ResMan;
-class ObjectMan;
-class Text; // Text objects use sprites that are created internally at run-time
- // the buffer belongs to Text, so we need a reference here.
-
-class Screen {
-public:
- Screen(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan);
- ~Screen(void);
- void useTextManager(Text *pTextMan);
- void draw(void);
-
- void quitScreen(void);
- void newScreen(uint32 screen);
-
- void setScrolling(int16 offsetX, int16 offsetY);
- void addToGraphicList(uint8 listId, uint32 objId);
-
- void fadeDownPalette(void);
- void fadeUpPalette(void);
- void fnSetPalette(uint8 start, uint16 length, uint32 id, bool fadeUp);
- bool stillFading(void);
- void fullRefresh(void);
-
- bool showScrollFrame(void);
- void updateScreen(void);
- void showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const byte *fadeMask = NULL, int8 fadeStatus = 0);
-
- void fnSetParallax(uint32 screen, uint32 resId);
- void fnFlash(uint8 color);
- void fnBorder(uint8 color);
-
-#ifdef BACKEND_8BIT
- void plotYUV(byte *lut, int width, int height, byte *const *dat);
-#endif
-
-private:
- // for router debugging
- void drawLine(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
- void vline(uint16 x, uint16 y1, uint16 y2);
- void hline(uint16 x1, uint16 x2, uint16 y);
- void bsubline_1(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
- void bsubline_2(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
- void bsubline_3(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
- void bsubline_4(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
-
- void verticalMask(uint16 x, uint16 y, uint16 bWidth, uint16 bHeight);
- void blitBlockClear(uint16 x, uint16 y, uint8 *data);
- void renderParallax(uint8 *data);
- void processImage(uint32 id);
- void spriteClipAndSet(uint16 *pSprX, uint16 *pSprY, uint16 *sprWidth, uint16 *sprHeight, uint16 *incr);
- void drawSprite(uint8 *sprData, uint16 sprX, uint16 sprY, uint16 sprWidth, uint16 sprHeight, uint16 sprPitch);
- void decompressRLE7(uint8 *src, uint32 compSize, uint8 *dest);
- void decompressRLE0(uint8 *src, uint32 compSize, uint8 *dest);
- void decompressTony(uint8 *src, uint32 compSize, uint8 *dest);
- void fastShrink(uint8 *src, uint32 width, uint32 height, uint32 scale, uint8 *dest);
- int32 inRange(int32 a, int32 b, int32 c);
- void fadePalette(void);
-
- OSystem *_system;
- ResMan *_resMan;
- ObjectMan *_objMan;
- Text *_textMan;
-
- uint16 _currentScreen;
- uint8 *_screenBuf;
- uint8 *_screenGrid;
- uint16 *_layerGrid[4];
- uint8 *_layerBlocks[4];
- uint8 *_parallax[2];
- uint8 _rleBuffer[RLE_BUFFER_SIZE];
- uint8 _shrinkBuffer[SHRINK_BUFFER_SIZE];
- bool _fullRefresh;
- uint16 _oldScrollX, _oldScrollY; // for drawing additional frames
-
- uint32 _foreList[MAX_FORE];
- uint32 _backList[MAX_BACK];
- SortSpr _sortList[MAX_SORT];
- uint8 _foreLength, _backLength, _sortLength;
- uint16 _scrnSizeX, _scrnSizeY, _gridSizeX, _gridSizeY;
-
- static RoomDef _roomDefTable[TOTAL_ROOMS]; // from ROOMS.C (not const, see fnSetParallax)
-
- uint8 _targetPalette[256 * 4];
- uint8 _currentPalette[256 * 4]; // for fading
- uint8 _fadingStep;
- int8 _fadingDirection; // 1 for fade up, -1 for fade down
- bool _isBlack; // if the logic already faded down the palette, this is set to show the
- // mainloop that no further fading is necessary.
-};
-
-} // End of namespace Sword1
-
-#endif //BSSCREEN_H
-