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author | Robert Göffringmann | 2003-12-17 01:47:47 +0000 |
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committer | Robert Göffringmann | 2003-12-17 01:47:47 +0000 |
commit | 34d1751fe402936455fc8b57b28cb6c3eda11285 (patch) | |
tree | 4915c2d545063455d34c0d91c3cc341e45b17fae /sword1/screen.h | |
parent | d81746ada8e7013759eafd7154dd81d488910d22 (diff) | |
download | scummvm-rg350-34d1751fe402936455fc8b57b28cb6c3eda11285.tar.gz scummvm-rg350-34d1751fe402936455fc8b57b28cb6c3eda11285.tar.bz2 scummvm-rg350-34d1751fe402936455fc8b57b28cb6c3eda11285.zip |
fixed resMan bug about closing of sections and started adding menu support
svn-id: r11695
Diffstat (limited to 'sword1/screen.h')
-rw-r--r-- | sword1/screen.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/sword1/screen.h b/sword1/screen.h index 943087bacf..1b3cee8b75 100644 --- a/sword1/screen.h +++ b/sword1/screen.h @@ -59,7 +59,6 @@ class ResMan; class ObjectMan; class SwordText; // Text objects use sprites that are created internally at run-time // the buffer belongs to SwordText, so we need a reference here. -class SwordRouter; class OSystem; class SwordScreen { @@ -77,16 +76,16 @@ public: void addToGraphicList(uint8 listId, uint32 objId); void recreate(); - void spritesAndParallax(void); //=> background_parallax, backsprites, sortsprites - // foreground_parallax, foresprites + void spritesAndParallax(void); + void fadeDownPalette(void); void fadeUpPalette(void); - void fnSetPalette(uint8 start, uint16 length, uint8 *data); - void fnSetFadeTargetPalette(uint8 start, uint16 length, uint8 *data); + void fnSetPalette(uint8 start, uint16 length, uint32 id, bool fadeUp); bool stillFading(void); void updateScreen(void); void showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo); + void clearMenu(uint8 menuType); void fnSetParallax(uint32 screen, uint32 resId); void fnFlash(uint8 color); |