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author | Robert Göffringmann | 2004-01-07 19:08:59 +0000 |
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committer | Robert Göffringmann | 2004-01-07 19:08:59 +0000 |
commit | 63fbde359adfae8a545977f7a5092216b696368a (patch) | |
tree | df1cc6c0a7eee7facb37a23e3234eea5e5a6b796 /sword1/screen.h | |
parent | 821bbed1e052205746d9bc2118120a7d31a2a2a1 (diff) | |
download | scummvm-rg350-63fbde359adfae8a545977f7a5092216b696368a.tar.gz scummvm-rg350-63fbde359adfae8a545977f7a5092216b696368a.tar.bz2 scummvm-rg350-63fbde359adfae8a545977f7a5092216b696368a.zip |
implemented drawing of additional scrolling frames
svn-id: r12223
Diffstat (limited to 'sword1/screen.h')
-rw-r--r-- | sword1/screen.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/sword1/screen.h b/sword1/screen.h index 8abe94a95b..741eb4992f 100644 --- a/sword1/screen.h +++ b/sword1/screen.h @@ -80,6 +80,7 @@ public: bool stillFading(void); void fullRefresh(void); + bool showScrollFrame(void); void updateScreen(void); void showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const byte *fadeMask = NULL, int8 fadeStatus = 0); |