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author | Robert Göffringmann | 2004-01-04 05:21:22 +0000 |
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committer | Robert Göffringmann | 2004-01-04 05:21:22 +0000 |
commit | f0d0e4d4b337a9d39e384634d6ef1d1b23e329f3 (patch) | |
tree | 1116a7e40e9d8221589c7da79dab38fded10a033 /sword1/screen.h | |
parent | 7cc972791683c232338f01818b8ccef1fccae62d (diff) | |
download | scummvm-rg350-f0d0e4d4b337a9d39e384634d6ef1d1b23e329f3.tar.gz scummvm-rg350-f0d0e4d4b337a9d39e384634d6ef1d1b23e329f3.tar.bz2 scummvm-rg350-f0d0e4d4b337a9d39e384634d6ef1d1b23e329f3.zip |
removed speed button from control panel and made the game do a full screen refresh after leaving the control panel
svn-id: r12127
Diffstat (limited to 'sword1/screen.h')
-rw-r--r-- | sword1/screen.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/screen.h b/sword1/screen.h index b71d343398..563fab87fb 100644 --- a/sword1/screen.h +++ b/sword1/screen.h @@ -78,7 +78,7 @@ public: void fadeUpPalette(void); void fnSetPalette(uint8 start, uint16 length, uint32 id, bool fadeUp); bool stillFading(void); - void refreshPalette(void); + void fullRefresh(void); void updateScreen(void); void showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const byte *fadeMask = NULL, int8 fadeStatus = 0); |