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authorTravis Howell2003-12-16 02:27:53 +0000
committerTravis Howell2003-12-16 02:27:53 +0000
commit0b0f5d0b7aa432f8d68d2a13915a8cbdf9de412f (patch)
treed3c329cc18664ed872805416c818000acc18fcc6 /sword1/sound.cpp
parent850b679bd7a11c6114804c46152dd132b0a13776 (diff)
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svn-id: r11668
Diffstat (limited to 'sword1/sound.cpp')
-rw-r--r--sword1/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/sound.cpp b/sword1/sound.cpp
index be82e44307..2ba8143aa9 100644
--- a/sword1/sound.cpp
+++ b/sword1/sound.cpp
@@ -61,7 +61,7 @@ void SwordSound::engine(void) {
// first of all, add any random sfx to the queue...
for (uint16 cnt = 0; cnt < TOTAL_FX_PER_ROOM; cnt++) {
uint16 fxNo;
- if (fxNo = _roomsFixedFx[SwordLogic::_scriptVars[SCREEN]][cnt]) {
+ if (fxNo == _roomsFixedFx[SwordLogic::_scriptVars[SCREEN]][cnt]) {
if (_fxList[fxNo].type == FX_RANDOM) {
if (_rnd.getRandomNumber(_fxList[fxNo].delay) == 0)
addToQueue(fxNo);