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authorRobert Göffringmann2003-12-20 09:12:54 +0000
committerRobert Göffringmann2003-12-20 09:12:54 +0000
commit59654b17191b99c23486f6a41076b9ed05a1c38f (patch)
treef088012a40319619f80b8e81082779bb6512f737 /sword1/sound.h
parentaceafcbb484f18aedda914bf321585a9c113016a (diff)
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added SwordControl (the control panel). Not yet finished.
svn-id: r11775
Diffstat (limited to 'sword1/sound.h')
-rw-r--r--sword1/sound.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/sound.h b/sword1/sound.h
index 6a3d5ee58b..d139d15ab3 100644
--- a/sword1/sound.h
+++ b/sword1/sound.h
@@ -57,7 +57,7 @@ class SwordSound {
public:
SwordSound(const char *searchPath, SoundMixer *mixer, ResMan *pResMan);
~SwordSound(void);
- void newScreen(uint16 screen);
+ void quitScreen(void);
bool startSpeech(uint16 roomNo, uint16 localNo); // this should work more or less.
// Maybe we'll need a delay of 3 gameCycles.