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author | Robert Göffringmann | 2003-12-20 09:12:54 +0000 |
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committer | Robert Göffringmann | 2003-12-20 09:12:54 +0000 |
commit | 59654b17191b99c23486f6a41076b9ed05a1c38f (patch) | |
tree | f088012a40319619f80b8e81082779bb6512f737 /sword1/sound.h | |
parent | aceafcbb484f18aedda914bf321585a9c113016a (diff) | |
download | scummvm-rg350-59654b17191b99c23486f6a41076b9ed05a1c38f.tar.gz scummvm-rg350-59654b17191b99c23486f6a41076b9ed05a1c38f.tar.bz2 scummvm-rg350-59654b17191b99c23486f6a41076b9ed05a1c38f.zip |
added SwordControl (the control panel). Not yet finished.
svn-id: r11775
Diffstat (limited to 'sword1/sound.h')
-rw-r--r-- | sword1/sound.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/sound.h b/sword1/sound.h index 6a3d5ee58b..d139d15ab3 100644 --- a/sword1/sound.h +++ b/sword1/sound.h @@ -57,7 +57,7 @@ class SwordSound { public: SwordSound(const char *searchPath, SoundMixer *mixer, ResMan *pResMan); ~SwordSound(void); - void newScreen(uint16 screen); + void quitScreen(void); bool startSpeech(uint16 roomNo, uint16 localNo); // this should work more or less. // Maybe we'll need a delay of 3 gameCycles. |