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authorRobert Göffringmann2003-12-17 07:33:00 +0000
committerRobert Göffringmann2003-12-17 07:33:00 +0000
commit5fdff2824c7cf45edb0dc2fb6f0bdbe150e3a20f (patch)
tree040ef276db16211eab69244552e171ff1d612909 /sword1/sound.h
parent4077b92c0263760643f81253ed06a24c5c488225 (diff)
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fixed text output and logic bug. changed scrolling code.
hey, sword is running really nice already. :) svn-id: r11703
Diffstat (limited to 'sword1/sound.h')
-rw-r--r--sword1/sound.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/sword1/sound.h b/sword1/sound.h
index a4a43ae6e8..3c6fba476e 100644
--- a/sword1/sound.h
+++ b/sword1/sound.h
@@ -68,8 +68,6 @@ public:
void fnStopFx(int32 fxNo);
void clearAllFx(void);
int addToQueue(int32 fxNo);
- //void removeFromQueue(int32 fxNo);
- // ^= part of fnPlayFx
void engine(void);