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author | Robert Göffringmann | 2003-12-17 07:33:00 +0000 |
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committer | Robert Göffringmann | 2003-12-17 07:33:00 +0000 |
commit | 5fdff2824c7cf45edb0dc2fb6f0bdbe150e3a20f (patch) | |
tree | 040ef276db16211eab69244552e171ff1d612909 /sword1/sound.h | |
parent | 4077b92c0263760643f81253ed06a24c5c488225 (diff) | |
download | scummvm-rg350-5fdff2824c7cf45edb0dc2fb6f0bdbe150e3a20f.tar.gz scummvm-rg350-5fdff2824c7cf45edb0dc2fb6f0bdbe150e3a20f.tar.bz2 scummvm-rg350-5fdff2824c7cf45edb0dc2fb6f0bdbe150e3a20f.zip |
fixed text output and logic bug. changed scrolling code.
hey, sword is running really nice already. :)
svn-id: r11703
Diffstat (limited to 'sword1/sound.h')
-rw-r--r-- | sword1/sound.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/sword1/sound.h b/sword1/sound.h index a4a43ae6e8..3c6fba476e 100644 --- a/sword1/sound.h +++ b/sword1/sound.h @@ -68,8 +68,6 @@ public: void fnStopFx(int32 fxNo); void clearAllFx(void); int addToQueue(int32 fxNo); - //void removeFromQueue(int32 fxNo); - // ^= part of fnPlayFx void engine(void); |