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authorMax Horn2005-03-12 18:56:09 +0000
committerMax Horn2005-03-12 18:56:09 +0000
commit7cd2cb2b1700b85d48aed8898b08b49b9b46ebf8 (patch)
tree7849605aa45912d9cbe65dbb68b2b450bd32b023 /sword1/sound.h
parent8de216f3aec1dcee16fc0ab9974da4087bac5252 (diff)
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
svn-id: r17106
Diffstat (limited to 'sword1/sound.h')
-rw-r--r--sword1/sound.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/sword1/sound.h b/sword1/sound.h
index de0f82c08c..982a941a4b 100644
--- a/sword1/sound.h
+++ b/sword1/sound.h
@@ -42,7 +42,7 @@ namespace Sword1 {
struct QueueElement {
uint32 id, delay;
- PlayingSoundHandle handle;
+ SoundHandle handle;
};
struct RoomVol {
@@ -101,7 +101,7 @@ private:
uint32 _cowHeaderSize;
uint8 _currentCowFile;
CowMode _cowMode;
- PlayingSoundHandle _speechHandle, _fxHandle;
+ SoundHandle _speechHandle, _fxHandle;
Common::RandomSource _rnd;
QueueElement _fxQueue[MAX_FXQ_LENGTH];