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author | Robert Göffringmann | 2003-12-17 05:16:37 +0000 |
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committer | Robert Göffringmann | 2003-12-17 05:16:37 +0000 |
commit | 7f5df14e7d5a4b4c560fa8697994fa5b512f8971 (patch) | |
tree | 41bd53855b4a722780e787481cd7cb5fc49d391c /sword1/sound.h | |
parent | 6b3429c4bbfea21096ae2de520579e99bf3fd3d4 (diff) | |
download | scummvm-rg350-7f5df14e7d5a4b4c560fa8697994fa5b512f8971.tar.gz scummvm-rg350-7f5df14e7d5a4b4c560fa8697994fa5b512f8971.tar.bz2 scummvm-rg350-7f5df14e7d5a4b4c560fa8697994fa5b512f8971.zip |
menu, sound and mouse fixes.
svn-id: r11701
Diffstat (limited to 'sword1/sound.h')
-rw-r--r-- | sword1/sound.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/sword1/sound.h b/sword1/sound.h index 4d17863021..a4a43ae6e8 100644 --- a/sword1/sound.h +++ b/sword1/sound.h @@ -39,7 +39,6 @@ struct QueueElement { uint32 id, delay; PlayingSoundHandle handle; - uint16 *data; // FIXME: This is a hack, because our mixer only supports Big endian data (currently) }; struct RoomVol { @@ -58,7 +57,7 @@ class SwordSound { public: SwordSound(const char *searchPath, SoundMixer *mixer, ResMan *pResMan); ~SwordSound(void); - void startFxForScreen(uint16 screen); + void newScreen(uint16 screen); bool startSpeech(uint16 roomNo, uint16 localNo); // this should work more or less. // Maybe we'll need a delay of 3 gameCycles. |