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authorTravis Howell2004-08-31 07:52:47 +0000
committerTravis Howell2004-08-31 07:52:47 +0000
commit870eac39a22ed48ce0e57bf2e5391b3a128bf14e (patch)
tree5d1e276259b0c7fedff1dd37fffbbbea251b2880 /sword1/sound.h
parent3f1aee9ff4c71c069f5ba22dbd9effd013b5de34 (diff)
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Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
svn-id: r14846
Diffstat (limited to 'sword1/sound.h')
-rw-r--r--sword1/sound.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/sword1/sound.h b/sword1/sound.h
index dcb2543653..df0d17376c 100644
--- a/sword1/sound.h
+++ b/sword1/sound.h
@@ -60,7 +60,7 @@ class ResMan;
class Sound {
public:
- Sound(const char *searchPath, SoundMixer *mixer, ResMan *pResMan);
+ Sound(const char *searchPath, SoundMixer *mixer, ResMan *pResMan, bool isDemo);
~Sound(void);
void setSpeechVol(uint8 volL, uint8 volR) { _speechVolL = volL; _speechVolR = volR; };
void setSfxVol(uint8 volL, uint8 volR) { _sfxVolL = volL; _sfxVolR = volR; };
@@ -100,6 +100,7 @@ private:
uint8 _endOfQueue;
SoundMixer *_mixer;
ResMan *_resMan;
+ bool _isDemo;
char _filePath[100];
static const char _musicList[270];
static const uint16 _roomsFixedFx[TOTAL_ROOMS][TOTAL_FX_PER_ROOM];